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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lure
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game.cpp
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Author
2008-05-24
Changed the delayed sequence list from using a system milliseconds expiry poi...
Paul Gilbert
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-07
Changed debug keys enablement to be on by default if a Debug Level is specified
Paul Gilbert
2008-01-07
Made debugging keys disabled by default, with a debugger command to allow the...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Fix to show credits screen correctly in EGA mode
Paul Gilbert
2007-12-28
Fix to prevent the F5 key allowing the game to be saved during player convers...
Paul Gilbert
2007-12-23
Fix for problem that the player could stop themselves changing back from Sele...
Paul Gilbert
2007-12-22
Tweaked the calculation for player position in new rooms to use the original ...
Paul Gilbert
2007-12-17
Changed Credits display to avoid the brief flash as the palette changed
Paul Gilbert
2007-12-16
Bugfix for Use actions to work correctly
Paul Gilbert
2007-12-16
Removed unused variable.
Torbjörn Andersson
2007-12-16
use the virtual keyboard facilities if available, when needed
Kostas Nakos
2007-12-16
Hooked up the sound code to use the configuration for sfx and music, and adde...
Paul Gilbert
2007-12-11
Bugfix for the display of ASK, GIVE, and TELL actions in the status line
Paul Gilbert
2007-11-20
Changed calls to pollEvent to be in while loops to ensure all pending events ...
Paul Gilbert
2007-11-18
Cleaned up animation player and added support for a set of sounds to be playe...
Paul Gilbert
2007-11-17
Added missing destructor and sounds to barrel animation sequence
Paul Gilbert
2007-11-17
Bugfixes to the fighting animations and proper reset of fight data between sa...
Paul Gilbert
2007-11-17
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
Paul Gilbert
2007-11-12
removeSounds was being called too early - it was setting the current area to ...
Paul Gilbert
2007-11-08
Added sound to animation of falling down the chute
Paul Gilbert
2007-10-28
Current room is now correctly refreshed after showing credits
Paul Gilbert
2007-10-28
Sound is now paused when displaying menu dialogs
Paul Gilbert
2007-10-25
Bugfix to make sound toggle work correctly, and added flag state to savegames
Paul Gilbert
2007-10-24
Changed text speed flag, and added saving of it to savegames
Paul Gilbert
2007-10-21
Removed deprecated YNKeyStruct structure
Paul Gilbert
2007-10-07
Changed string constant name to avoid clashing with inventory display constants
Paul Gilbert
2007-09-23
Removed some old redundant code and moved some string constants to the resour...
Paul Gilbert
2007-09-23
Indentation.
Torbjörn Andersson
2007-09-16
Initial sound implementation
Paul Gilbert
2007-09-08
Fixed code formatting (hanging braces); added static/const keywords to data t...
Max Horn
2007-08-25
Completed the restart/restore dialog screen and functionality
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-06-23
Converted LURE code to use KEYCODEs
Max Horn
2007-06-22
Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
Torbjörn Andersson
2007-06-22
Lots of bugfixes - game is now completable
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-07
Added code responsible for transforming the player back from Selena
Paul Gilbert
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Got rid of Lure::System
Max Horn
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-01-31
Expanded the chute animation to display the full sequence as the player leave...
Paul Gilbert
2006-11-05
Added display of the two special between room animations: falling down the ch...
Paul Gilbert
2006-10-02
Added functionality to allow saving/loading the game state
Paul Gilbert
2006-09-07
Transferred all previously hard-coded English in-game text to a resource
Paul Gilbert
2006-09-03
Fixed handling of player occupied areas during room changes
Paul Gilbert
2006-09-03
Added code fragment to mark a room as found when the player enters it
Paul Gilbert
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