Age | Commit message (Collapse) | Author |
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engines + GUI and proper keypad handling
svn-id: r48101
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svn-id: r47396
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debugger) is created
svn-id: r47018
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consistency
svn-id: r44634
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svn-id: r44311
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to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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svn-id: r43837
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svn-id: r35648
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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svn-id: r33291
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svn-id: r32996
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svn-id: r32772
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point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
svn-id: r32237
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svn-id: r31420
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svn-id: r30664
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svn-id: r30322
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them to be turned on
svn-id: r30317
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svn-id: r30238
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svn-id: r30232
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conversations or viewing a remote room
svn-id: r30048
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Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
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game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
svn-id: r29949
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svn-id: r29892
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svn-id: r29891
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svn-id: r29885
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svn-id: r29882
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added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
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svn-id: r29825
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get processed
svn-id: r29576
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played during an animation
svn-id: r29547
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svn-id: r29531
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save sessions
svn-id: r29526
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svn-id: r29524
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that of the room being left, rather than the one being entered
svn-id: r29482
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svn-id: r29451
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svn-id: r29278
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svn-id: r29272
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svn-id: r29257
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svn-id: r29250
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svn-id: r29237
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svn-id: r29168
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resource file
svn-id: r29069
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svn-id: r29057
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svn-id: r28917
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tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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svn-id: r28714
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svn-id: r28548
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svn-id: r28212
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svn-id: r27668
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constants.
svn-id: r27609
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