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path: root/engines/lure/game.cpp
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2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
svn-id: r29168
2007-09-23Removed some old redundant code and moved some string constants to the ↵Paul Gilbert
resource file svn-id: r29069
2007-09-23Indentation.Torbjörn Andersson
svn-id: r29057
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
svn-id: r26778
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-03-17Got rid of Lure::SystemMax Horn
svn-id: r26155
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
svn-id: r23826
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert
svn-id: r23822
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-08-07Fixed item overwriting destination character in ASK actionPaul Gilbert
svn-id: r23693
2006-07-30Added proper item selection handling for the ASK actionPaul Gilbert
svn-id: r23632
2006-07-08Added support for ScummVM boot parameter values as well invoking the ↵Paul Gilbert
built-in debugger svn-id: r23413
2006-05-31Fixed two Valgrind warnings. But there are still a couple of invalid readsTorbjörn Andersson
at startup. svn-id: r22800
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ↵Paul Gilbert
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-05-11Changed "it's" to "its" in a few comments.Torbjörn Andersson
svn-id: r22408
2006-05-11Whitespace changes.Torbjörn Andersson
svn-id: r22407
2006-04-29Fix warningMax Horn
svn-id: r22210
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
the menu bar at the top of the window - for smoother mouse movement. (After a discussion with sev.) svn-id: r21992
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
available CPU time. svn-id: r21787
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
svn-id: r21782
2006-03-13Fix a few valgrind warningsTravis Howell
svn-id: r21258
2006-02-19Fixed compiler warningMax Horn
svn-id: r20773
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582