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path: root/engines/lure/game.cpp
AgeCommit message (Expand)Author
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry poi...Paul Gilbert
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
2008-01-07Made debugging keys disabled by default, with a debugger command to allow the...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Fix to show credits screen correctly in EGA modePaul Gilbert
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player convers...Paul Gilbert
2007-12-23Fix for problem that the player could stop themselves changing back from Sele...Paul Gilbert
2007-12-22Tweaked the calculation for player position in new rooms to use the original ...Paul Gilbert
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
2007-12-16Removed unused variable.Torbjörn Andersson
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-11Bugfix for the display of ASK, GIVE, and TELL actions in the status linePaul Gilbert
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ...Paul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-12removeSounds was being called too early - it was setting the current area to ...Paul Gilbert
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
2007-10-28Sound is now paused when displaying menu dialogsPaul Gilbert
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
2007-10-07Changed string constant name to avoid clashing with inventory display constantsPaul Gilbert
2007-09-23Removed some old redundant code and moved some string constants to the resour...Paul Gilbert
2007-09-23Indentation.Torbjörn Andersson
2007-09-16Initial sound implementationPaul Gilbert
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data t...Max Horn
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-07Added code responsible for transforming the player back from SelenaPaul Gilbert
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Got rid of Lure::SystemMax Horn
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
2007-01-31Expanded the chute animation to display the full sequence as the player leave...Paul Gilbert
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
2006-09-03Added code fragment to mark a room as found when the player enters itPaul Gilbert