Age | Commit message (Collapse) | Author |
|
|
|
|
|
since they're no longer needed
svn-id: r48661
|
|
able to talk to Goewin in the apothecary after restoring a savegame
svn-id: r33057
|
|
svn-id: r30664
|
|
data flags
svn-id: r30582
|
|
German version
svn-id: r30545
|
|
svn-id: r30526
|
|
active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
|
|
barman data to savegames
svn-id: r30367
|
|
svn-id: r30347
|
|
svn-id: r30238
|
|
svn-id: r30233
|
|
svn-id: r30227
|
|
svn-id: r30115
|
|
svn-id: r30094
|
|
to account for added fight animation entry
svn-id: r29948
|
|
added code from the original game that used the high bit of sounds to distinguish between the two
svn-id: r29873
|
|
svn-id: r29834
|
|
svn-id: r29772
|
|
previously saved savegames (from version 25)
svn-id: r29693
|
|
svn-id: r29687
|
|
bubble Ids
svn-id: r29603
|
|
svn-id: r29528
|
|
offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
|
|
initial talks to strangers
svn-id: r29137
|
|
offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
|
|
been updated.
svn-id: r28966
|
|
svn-id: r28917
|
|
svn-id: r28546
|
|
svn-id: r28212
|
|
svn-id: r27606
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
|
|
the player, and fixed NPC to NPC conversations
svn-id: r26740
|
|
svn-id: r26675
|
|
Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
|
|
svn-id: r26546
|
|
svn-id: r26464
|
|
svn-id: r26368
|
|
animation handler
svn-id: r26003
|
|
which allows for an NPC to be given a custom talk record
svn-id: r25875
|
|
svn-id: r25780
|
|
svn-id: r25300
|
|
chute and hiding in the barrel
svn-id: r24623
|
|
svn-id: r24070
|
|
svn-id: r23831
|
|
use clearer
svn-id: r23823
|
|
svn-id: r23785
|
|
svn-id: r23696
|