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path: root/engines/lure/luredefs.h
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2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, ↵Paul Gilbert
since they're no longer needed svn-id: r48661
2008-07-14Fix for missing data in the savegame format that could result in not being ↵Paul Gilbert
able to talk to Goewin in the apothecary after restoring a savegame svn-id: r33057
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ↵Paul Gilbert
German version svn-id: r30545
2008-01-17Updated required lure.dat version numberPaul Gilbert
svn-id: r30526
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵Paul Gilbert
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2008-01-05Made standard EGA background colour a constantPaul Gilbert
svn-id: r30233
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
svn-id: r30227
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
svn-id: r29834
2007-12-09Added new debug category for string handlingPaul Gilbert
svn-id: r29772
2007-12-02Added some more code to the savegame load process to correctly handle ↵Paul Gilbert
previously saved savegames (from version 25) svn-id: r29693
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
svn-id: r29687
2007-11-22Changed animation constants to clarify standard indexes versus custom voice ↵Paul Gilbert
bubble Ids svn-id: r29603
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
svn-id: r29528
2007-10-07Added support for setting animations by their index rather than their ↵Paul Gilbert
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of ↵Paul Gilbert
initial talks to strangers svn-id: r29137
2007-09-23Converted fields in data that were originally offsets (such as tick proc ↵Paul Gilbert
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
svn-id: r28546
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-03Bugfix for characters freezing after talking when in a different room than ↵Paul Gilbert
the player, and fixed NPC to NPC conversations svn-id: r26740
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
svn-id: r26675
2007-04-22General bugfixes, added animation handlers for creating potion and freeing ↵Paul Gilbert
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-04-02Added in more character tick handlersPaul Gilbert
svn-id: r26368
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ↵Paul Gilbert
which allows for an NPC to be given a custom talk record svn-id: r25875
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
svn-id: r25780
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
svn-id: r25300
2006-11-05Added display of the two special between room animations: falling down the ↵Paul Gilbert
chute and hiding in the barrel svn-id: r24623
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
svn-id: r23831
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's ↵Paul Gilbert
use clearer svn-id: r23823
2006-08-27Incremented version numberPaul Gilbert
svn-id: r23785