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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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game_nebular.h
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Commit message (
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Author
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-05-27
MADS: More formatting fixes.
Johannes Schickel
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-26
MADS: Implement the recipe showing functionality
Filippos Karapetis
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-09
MADS: Implement scene 511
Strangerke
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-04
MADS: Clean up the Rex object IDs a bit
Filippos Karapetis
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-21
MADS: Create a Globals base class that the games will derive from
Paul Gilbert
2014-04-10
MADS: Added method stub for unhandled action method
Paul Gilbert
2014-04-05
MADS: Implement scene 209
Strangerke
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-19
MADS: Some more work on Scene 202
Strangerke
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert