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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-10-27
MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xx
Strangerke
2015-10-27
MADS: Phantom: Add generic class Scene3xx
Strangerke
2015-10-27
MADS: Phantom: Implement scene 250
Strangerke
2015-10-27
MADS: Phantom: Implement scene 208
Strangerke
2015-10-27
MADS: Phantom: Implement scene 207
Strangerke
2015-10-27
MADS: Phantom: Add scene 206
Strangerke
2015-10-27
MADS: Phantom: Implement scene 205
Strangerke
2015-10-26
MADS: Phantom: Implement scene 204
Strangerke
2015-10-25
MADS: Phantom: change the type of a couple of local variables
Strangerke
2015-10-25
MADS: Phantom: Implement scene 203
Strangerke
2015-10-25
MADS: Dragon: Some rework in scene 104
Strangerke
2015-10-25
MADS: Phantom: Implement scene 202
Strangerke
2015-10-24
MADS: Implement getFrameWidth and getFrameHeight
Strangerke
2015-10-24
MADS: Don't show protection dialog when resuming game from in-game menu
Paul Gilbert
2015-10-24
MADS: Fix crash at end of copy protection failure cutscene
Paul Gilbert
2015-10-24
MADS: Phantom: Initial implementation of Player::setWalkTrigger()
Filippos Karapetis
2015-10-24
MADS: Phantom: Add hack in setHeroTrigger to stop conversations
Filippos Karapetis
2015-10-24
MADS: More work on V2 conversations
Filippos Karapetis
2015-10-24
MADS: Dragon: Implement scene 104
Strangerke
2015-10-23
MADS: Dragon: Implement scene 103
Strangerke
2015-10-23
MADS: Dragon: Implement scene 102
Strangerke
2015-10-22
MADS: Phantom: Disable auto camera adjust code for V2 games, for now
Filippos Karapetis
2015-10-22
MADS: Phantom: Some initial work on reading conversation files
Filippos Karapetis
2015-10-22
MADS: Dragon: Implement scene 101
Strangerke
2015-10-22
MADS: Dragon: Add generic scene for group 1
Strangerke
2015-10-22
MADS: Phantom: Some renaming in scene 113
Strangerke
2015-10-22
MADS: Phantom: Implement scene 201
Strangerke
2015-10-22
MADS: Phantom: Add Scene Group 2 generic functions
Strangerke
2015-10-22
MADS: Dragon: Better checking for scene codes
Filippos Karapetis
2015-10-22
MADS: Phantom: Better checking for scene codes
Filippos Karapetis
2015-10-22
MADS: Phantom: Implement deleteSequence()
Filippos Karapetis
2015-10-22
MADS: Fix typo
Filippos Karapetis
2015-10-22
MADS: Phantom: Expand the existing camera adjustment logic for V2 games
Filippos Karapetis
2015-10-22
MADS: Phantom: Initial work on hotspots with dynamic animations
Filippos Karapetis
2015-10-21
MADS: Phantom: Implement resetFacing()
Filippos Karapetis
2015-10-21
MADS: Phantom: Fix loadAnimation and silence warning in animations_tick
Filippos Karapetis
2015-10-21
MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8
Filippos Karapetis
2015-10-21
MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange instead
Strangerke
2015-10-21
MADS: Phantom: Implement loadSpeech() and playSpeech()
Filippos Karapetis
2015-10-21
MADS: Phantom: Implement SequenceList::addStampCycle()
Strangerke
2015-10-21
MADS: Phantom: Add scene 150
Strangerke
2015-10-20
MADS: Phantom: Implement scene 114
Strangerke
2015-10-20
MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...
Strangerke
2015-10-20
MADS: Phantom: Some refactoring and renaming
Strangerke
2015-10-20
MADS: Phantom: Fix calls to setDynamicAnim in Scene 101
Strangerke
2015-10-20
MADS: Phantom: Implement scene 113, some renaming
Strangerke
2015-10-20
MADS: Phantom: Implement scene 112
Strangerke
2015-10-19
MADS: Phantom: Implement scene 111. Remove dead 'breaks'.
Strangerke
2015-10-19
MADS: Phantom: Move "lock" to the list of verbs
Strangerke
2015-10-19
MADS: Phantom: Implement scene 110
Strangerke
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