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2015-10-27MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xxStrangerke
2015-10-27MADS: Phantom: Add generic class Scene3xxStrangerke
2015-10-27MADS: Phantom: Implement scene 250Strangerke
2015-10-27MADS: Phantom: Implement scene 208Strangerke
2015-10-27MADS: Phantom: Implement scene 207Strangerke
2015-10-27MADS: Phantom: Add scene 206Strangerke
2015-10-27MADS: Phantom: Implement scene 205Strangerke
2015-10-26MADS: Phantom: Implement scene 204Strangerke
2015-10-25MADS: Phantom: change the type of a couple of local variablesStrangerke
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-25MADS: Dragon: Some rework in scene 104Strangerke
2015-10-25MADS: Phantom: Implement scene 202Strangerke
2015-10-24MADS: Implement getFrameWidth and getFrameHeightStrangerke
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24MADS: Phantom: Initial implementation of Player::setWalkTrigger()Filippos Karapetis
2015-10-24MADS: Phantom: Add hack in setHeroTrigger to stop conversationsFilippos Karapetis
2015-10-24MADS: More work on V2 conversationsFilippos Karapetis
2015-10-24MADS: Dragon: Implement scene 104Strangerke
2015-10-23MADS: Dragon: Implement scene 103Strangerke
2015-10-23MADS: Dragon: Implement scene 102Strangerke
2015-10-22MADS: Phantom: Disable auto camera adjust code for V2 games, for nowFilippos Karapetis
2015-10-22MADS: Phantom: Some initial work on reading conversation filesFilippos Karapetis
2015-10-22MADS: Dragon: Implement scene 101Strangerke
2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
2015-10-22MADS: Fix typoFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-21MADS: Phantom: Implement SequenceList::addStampCycle()Strangerke
2015-10-21MADS: Phantom: Add scene 150Strangerke
2015-10-20MADS: Phantom: Implement scene 114Strangerke
2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use is...Strangerke
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke