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AgeCommit message (Expand)Author
2014-07-20MADS: Initialise _lineIndexTorbjörn Andersson
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-06-29MADS: Fix incorrect difficulty check for leaving ship without rebreatherPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Create savegame thumbnail from scenes before opening in-game dialogsPaul Gilbert
2014-06-29MADS: Don't error out on unsupported scene transitionsFilippos Karapetis
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-07MADS: Fix calculating frame delays for animated objectsPaul Gilbert
2014-06-07MADS: Fix incorrect frame usage for spinning inventory itemsPaul Gilbert
2014-06-07MADS: Delete line that was removed in Nebular 8.49Paul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07MADS: Fix door being open when entering scene 102Paul Gilbert
2014-06-07MADS: Remove unused variableTorbjörn Andersson
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-05MADS: Fix an uninitialized variable in DialogsNebularStrangerke
2014-06-05MADS: remove a magic value, use _transparencyIndexStrangerke
2014-06-04MADS: Fix restoring upper palette area when dialogs closePaul Gilbert
2014-06-04MADS: Fix palette corruption when changing selected inventor itemPaul Gilbert
2014-06-05MADS: Fix typo in drawScroller()Strangerke
2014-06-04MADS: Finally re-enable Rex waking up in the first game scenePaul Gilbert
2014-06-04MADS: Fix memory corruption when dealing with monster in scene 703Paul Gilbert
2014-06-03MADS: Remove redundant Palette::close methodPaul Gilbert
2014-06-03MADS: Free the audio player when the game endsPaul Gilbert
2014-06-03MADS: Fix removing items from inventory when they should bePaul Gilbert
2014-06-03MADS: Fix for getting bones in scene 752Paul Gilbert
2014-06-03MADS: Changed several values to constants in action setupPaul Gilbert
2014-06-03MADS: Fix drawing of background objectsPaul Gilbert
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert