index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
Age
Commit message (
Expand
)
Author
2014-06-05
MADS: Fix typo in drawScroller()
Strangerke
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-03
MADS: Changed several values to constants in action setup
Paul Gilbert
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-02
MADS: Implement actions for scene 804
Paul Gilbert
2014-06-01
MADS: Fix for dialog when getting vase
Paul Gilbert
2014-06-01
MADS: Fix for climbing in penthouse window
Paul Gilbert
2014-06-01
MADS: Fix for getting bottle
Paul Gilbert
2014-06-01
MADS: Fix for getting Id card
Paul Gilbert
2014-06-01
MADS: Fix for getting fishing line
Paul Gilbert
2014-06-01
MADS: Fixes for giving batteries to Hermin
Paul Gilbert
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-06-01
MADS: Fix calculating dimensions for dynamic hotspots
Paul Gilbert
2014-06-01
MADS: Use correct article for throwing items over fence
Paul Gilbert
2014-06-01
MADS: Default new games to hard mode
Paul Gilbert
2014-06-01
MADS: Fix for native disappearing in scene 205
Paul Gilbert
2014-06-01
MADS: Fix teleporters to correctly show code rather than room number
Paul Gilbert
2014-06-01
MADS: Fix for making explosives in room 411
Paul Gilbert
2014-06-01
MADS: Show correct article when using items on items
Paul Gilbert
2014-06-01
MADS: Silence gcc conversion warnings
Matthew Hoops
2014-06-01
MADS: Fix Rex's moonwalking
Paul Gilbert
2014-06-01
MADS: Revert no longer needed sprite transparency index calculations
Paul Gilbert
2014-06-01
MADS: Fix selecting inventory items when inventory is scrolled
Paul Gilbert
2014-06-01
MADS: Fix leaving scene 413 to the south
Paul Gilbert
2014-06-01
MADS: Fix dynamic hotspots in scenes with multiple such hotspots
Paul Gilbert
2014-06-01
MADS: Add missing sprites removal from resetScene
Paul Gilbert
2014-06-01
MADS: Minor fixes for sprite asset flags passing
Paul Gilbert
2014-06-01
MADS: Add enum for sprite asset loading flags
Paul Gilbert
2014-06-01
MADS: Add enums for the statuses of the car and the dog in section 6
Filippos Karapetis
2014-06-01
MADS: Properly set the scene revisited flag when loading a saved game
Filippos Karapetis
2014-06-01
MADS: Bugfixes for scene 411 (lab)
Filippos Karapetis
2014-06-01
MADS: Use friendly names for the screen input mode
Filippos Karapetis
2014-06-01
MADS: Fix sitting on the bar stool in scene 402 (bar)
Filippos Karapetis
2014-06-01
MADS: Bugfixes for scene 352
Filippos Karapetis
2014-05-31
MADS: Fix positioning and clipping of flipped scaled images
Paul Gilbert
2014-05-31
MADS: Merge copyFromScaled into the existing copyFrom method
Paul Gilbert
2014-05-31
MADS: Fix order of parameters in quote display in scene 307
Paul Gilbert
2014-05-31
MADS: Fix assert when doctor hits you with a blackjak
Paul Gilbert
2014-05-31
MADS: Fix starting to talk to doctor in scene 318
Paul Gilbert
2014-05-30
MADS: Fix loading fonts used by animations
Paul Gilbert
2014-05-30
MADS: Change order of savegame loading to fix scene 318
Paul Gilbert
2014-05-30
MADS: Fix confiscating player's inventory when captured
Paul Gilbert
2014-05-30
MADS: Fix ending conversation with intern in scene 318
Paul Gilbert
2014-05-30
MADS: Fix to properly free completed animations
Paul Gilbert
[next]