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AgeCommit message (Expand)Author
2014-06-03MADS: Remove redundant Palette::close methodPaul Gilbert
2014-06-03MADS: Free the audio player when the game endsPaul Gilbert
2014-06-03MADS: Fix removing items from inventory when they should bePaul Gilbert
2014-06-03MADS: Fix for getting bones in scene 752Paul Gilbert
2014-06-03MADS: Changed several values to constants in action setupPaul Gilbert
2014-06-03MADS: Fix drawing of background objectsPaul Gilbert
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Fix teleporters to correctly show code rather than room numberPaul Gilbert
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01MADS: Show correct article when using items on itemsPaul Gilbert
2014-06-01MADS: Silence gcc conversion warningsMatthew Hoops
2014-06-01MADS: Fix Rex's moonwalkingPaul Gilbert
2014-06-01MADS: Revert no longer needed sprite transparency index calculationsPaul Gilbert
2014-06-01MADS: Fix selecting inventory items when inventory is scrolledPaul Gilbert
2014-06-01MADS: Fix leaving scene 413 to the southPaul Gilbert
2014-06-01MADS: Fix dynamic hotspots in scenes with multiple such hotspotsPaul Gilbert
2014-06-01MADS: Add missing sprites removal from resetScenePaul Gilbert
2014-06-01MADS: Minor fixes for sprite asset flags passingPaul Gilbert
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-06-01MADS: Add enums for the statuses of the car and the dog in section 6Filippos Karapetis
2014-06-01MADS: Properly set the scene revisited flag when loading a saved gameFilippos Karapetis
2014-06-01MADS: Bugfixes for scene 411 (lab)Filippos Karapetis
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-06-01MADS: Fix sitting on the bar stool in scene 402 (bar)Filippos Karapetis
2014-06-01MADS: Bugfixes for scene 352Filippos Karapetis
2014-05-31MADS: Fix positioning and clipping of flipped scaled imagesPaul Gilbert
2014-05-31MADS: Merge copyFromScaled into the existing copyFrom methodPaul Gilbert
2014-05-31MADS: Fix order of parameters in quote display in scene 307Paul Gilbert
2014-05-31MADS: Fix assert when doctor hits you with a blackjakPaul Gilbert
2014-05-31MADS: Fix starting to talk to doctor in scene 318Paul Gilbert
2014-05-30MADS: Fix loading fonts used by animationsPaul Gilbert
2014-05-30MADS: Change order of savegame loading to fix scene 318Paul Gilbert
2014-05-30MADS: Fix confiscating player's inventory when capturedPaul Gilbert
2014-05-30MADS: Fix ending conversation with intern in scene 318Paul Gilbert
2014-05-30MADS: Fix to properly free completed animationsPaul Gilbert
2014-05-29MADS: Fix resetting KernelMessages _talkFont after teleporter scenePaul Gilbert
2014-05-29MADS: Fix positioning of teleporter window backgroundsPaul Gilbert
2014-05-30MADS: Fix teleporter animation in scene 201 (meteorologist station)Filippos Karapetis