Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2014-01-06 | NEVERHOOD: Add mousewheel support to original save/load dialogs | Torbjörn Andersson | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-06-09 | NEVERHOOD: Add a debug console, together with a command to change rooms | Filippos Karapetis | |
2013-05-08 | NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when ↵ | johndoe123 | |
etnering/leaving the menu | |||
2013-05-08 | NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set | johndoe123 | |
- Clean up GameModule | |||
2013-05-08 | NEVERHOOD: Add support for loading/saving games with the game's own menu | johndoe123 | |
- Add LoadGameMenu class | |||
2013-05-08 | NEVERHOOD: Implement restart functionality (from both main menu and game logic) | johndoe123 | |
- Some minor cleanup | |||
2013-05-08 | NEVERHOOD: Move Scene2804::initCrystalColors() to ↵ | johndoe123 | |
GameModule::initCrystalColorsPuzzle() - Add Scene::isMessageList2, only used in Scene2101 | |||
2013-05-08 | NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵ | johndoe123 | |
TODO) | |||
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 | |
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments | |||
2013-05-08 | NEVERHOOD: Add initCodeSymbolsPuzzle | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on the menu system: | johndoe123 | |
- Add handling of ascii and system key input - Fix TextSurface::drawChar() - Pause audio when entering the menu, resume it again afterwards - Add TextEditWidget - Add SaveGameMenu (doesn't actually save anything yet and needs more work) | |||
2013-05-08 | NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use ↵ | johndoe123 | |
NonRepeatingRandomNumbers - Change NonRepeatingRandomNumbers | |||
2013-05-08 | NEVERHOOD: Add class NonRepeatingRandomNumbers | johndoe123 | |
- Simplify GameModule::initKeySlotsPuzzle() | |||
2013-05-08 | NEVERHOOD: Start with the MenuModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Add GameVars::dumpVars() for debugging | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Cleanup and fixes | johndoe123 | |
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants | |||
2013-05-08 | NEVERHOOD: Implement GameModule::createModuleByHash | johndoe123 | |
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled) | |||
2013-05-08 | NEVERHOOD: Implement Scene2802 (radio tuning scene) | johndoe123 | |
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing) | |||
2013-05-08 | NEVERHOOD: Fix Smacker framerate bug after the video decoder changes | johndoe123 | |
- React to the space key which can skip some videos and navigation transitions - Minor renaming in SmackerScene | |||
2013-05-08 | NEVERHOOD: Start with Module2400 | johndoe123 | |
- Implement Scene2401 | |||
2013-05-08 | NEVERHOOD: Implement Scene2808 | johndoe123 | |
2013-05-08 | NEVERHOOD: Move createModuleXXX/updateModuleXXX methods | johndoe123 | |
There are merged into createModule and updateModule in the GameModule class | |||
2013-05-08 | NEVERHOOD: Add Scene1307 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module1300 and implement Scene1302 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2201 | johndoe123 | |
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp | |||
2013-05-08 | NEVERHOOD: Implement Module2000 | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Scene3009 | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) | johndoe123 | |
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output | |||
2013-05-08 | NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 | johndoe123 | |
- Implement CollisionMan::removeSprite | |||
2013-05-08 | NEVERHOOD: Start with Module1200/Scene1201 (not complete yet) | johndoe123 | |
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1) | |||
2013-05-08 | NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes) | johndoe123 | |
- Fix Smacker player by using a SafeSubReadStream - Fix NavigationMouse (cursors in type 1 were swapped) | |||
2013-05-08 | NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on Klayman | johndoe123 | |
- Rename Scene::_playerSprite to _klayman - Send mouse clicks to the scene object (has not effect yet) | |||
2013-05-08 | NEVERHOOD: Add skeleton for Module1000 | johndoe123 | |
- Add dummies for game variable access | |||
2013-05-08 | NEVERHOOD: Start with Module and GameModule classes | johndoe123 | |