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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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Age
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Author
2014-02-16
NEVERHOOD: Janitorial - Remove trailing spaces
Strangerke
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-06
NEVERHOOD: Correct fix for bug #6480
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
johndoe123
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2014-01-05
NEVERHOOD: Simplify and document Module2800::createScene()
Filippos Karapetis
2014-01-05
NEVERHOOD: Stop the background music when showing disk player
Torbjörn Andersson
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-12-20
NEVERHOOD: Allow skipping of the introductory credits with the space key
Filippos Karapetis
2013-11-02
NEVERHOOD: Move some Klaymen animations specific to scene 1002
Filippos Karapetis
2013-11-02
NEVERHOOD: Really stop the radio music during the radio tower cutscene
Filippos Karapetis
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323
Filippos Karapetis
2013-09-27
NEVERHOOD: Remove unused variable - CID 1022328
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - C...
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized variable in AsScene2810Rope - CID 1022310
Filippos Karapetis
2013-09-21
NEVERHOOD: Split the sprites in module 2800 into a separate file
Filippos Karapetis
2013-09-17
NEVERHOOD: Slight cleanup in Module2800::updateScene()
Filippos Karapetis
2013-09-14
NEVERHOOD: Move StaticScene into scene.h/.cpp
Filippos Karapetis
2013-08-05
NEVERHOOD: Remove NRect constructor
Max Horn
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-07-09
NEVERHOOD: Fix incorrect sound heard when pressing the ladder button
Filippos Karapetis
2013-07-03
NEVERHOOD: Fix typo in variable name
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix the second tape sprite in the whale room
Filippos Karapetis
2013-06-28
NEVERHOOD: Fix incorrect checks for the waterfall sounds
Filippos Karapetis
2013-06-28
NEVERHOOD: Add missing music when entering the Hall of Records building
Filippos Karapetis
2013-06-28
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
Filippos Karapetis
2013-06-25
NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ...
johndoe123
2013-06-17
NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666)
johndoe123
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