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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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neverhood
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2019-12-05
NEVERHOOD: Fix Missing Default Switch Cases
D G Turner
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-05-21
NEVERHOOD: Reduce audio header dependencies
Ori Avtalion
2015-10-18
NEVERHOOD: Pass NPoint as position instead of X in two more cases
Torbjörn Andersson
2015-10-11
NEVERHOOD: Possible fix for bad car behaviour
Torbjörn Andersson
2014-12-07
NEVERHOOD: Remove duplicate file hash definition
Filippos Karapetis
2014-12-07
NEVERHOOD: Remove duplicate defines
Filippos Karapetis
2014-07-07
NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
Filippos Karapetis
2014-06-28
NEVERHOOD: Fix for uninitialized variables for car ride logic.
D G Turner
2014-06-28
NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.
Torbjörn Andersson
2014-06-05
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed off-by-one error in getTextIndex3()
Torbjörn Andersson
2014-05-04
NEVERHOOD: Fixed one of the issues in #6513
Torbjörn Andersson
2014-04-17
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
johndoe123
2014-04-17
NEVERHOOD: Fix compilation
johndoe123
2014-04-17
NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'
johndoe123
2014-03-19
NEVERHOOD: Fix some uninitialized variables
Strangerke
2014-02-20
NEVERHOOD: Fix an off-by-one error in Klogg's letters
Filippos Karapetis
2014-02-18
NEVERHOOD: Make GPL headers consisten in themselves.
Johannes Schickel
2014-02-16
NEVERHOOD: Janitorial - Remove trailing spaces
Strangerke
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-06
NEVERHOOD: Correct fix for bug #6480
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
johndoe123
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2014-01-05
NEVERHOOD: Simplify and document Module2800::createScene()
Filippos Karapetis
2014-01-05
NEVERHOOD: Stop the background music when showing disk player
Torbjörn Andersson
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-12-20
NEVERHOOD: Allow skipping of the introductory credits with the space key
Filippos Karapetis
2013-11-02
NEVERHOOD: Move some Klaymen animations specific to scene 1002
Filippos Karapetis
2013-11-02
NEVERHOOD: Really stop the radio music during the radio tower cutscene
Filippos Karapetis
2013-10-31
NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-10-01
NEVERHOOD: Split some more sprites from their respective scenes
Filippos Karapetis
2013-09-27
NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323
Filippos Karapetis
2013-09-27
NEVERHOOD: Remove unused variable - CID 1022328
Filippos Karapetis
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