Age | Commit message (Expand) | Author |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson |
2016-05-21 | NEVERHOOD: Reduce audio header dependencies | Ori Avtalion |
2015-10-18 | NEVERHOOD: Pass NPoint as position instead of X in two more cases | Torbjörn Andersson |
2015-10-11 | NEVERHOOD: Possible fix for bad car behaviour | Torbjörn Andersson |
2014-12-07 | NEVERHOOD: Remove duplicate file hash definition | Filippos Karapetis |
2014-12-07 | NEVERHOOD: Remove duplicate defines | Filippos Karapetis |
2014-07-07 | NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672) | Filippos Karapetis |
2014-06-28 | NEVERHOOD: Fix for uninitialized variables for car ride logic. | D G Turner |
2014-06-28 | NEVERHOOD: Initialize _newMoveDirection. Valgrind complained. | Torbjörn Andersson |
2014-06-05 | NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs") | Torbjörn Andersson |
2014-05-04 | NEVERHOOD: Fixed off-by-one error in getTextIndex3() | Torbjörn Andersson |
2014-05-04 | NEVERHOOD: Fixed one of the issues in #6513 | Torbjörn Andersson |
2014-04-17 | NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch' | johndoe123 |
2014-04-17 | NEVERHOOD: Fix compilation | johndoe123 |
2014-04-17 | NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall' | johndoe123 |
2014-03-19 | NEVERHOOD: Fix some uninitialized variables | Strangerke |
2014-02-20 | NEVERHOOD: Fix an off-by-one error in Klogg's letters | Filippos Karapetis |
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel |
2014-02-16 | NEVERHOOD: Janitorial - Remove trailing spaces | Strangerke |
2014-01-14 | NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' | johndoe123 |
2014-01-06 | NEVERHOOD: Correct fix for bug #6480 | johndoe123 |
2014-01-06 | NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" | johndoe123 |
2014-01-06 | NEVERHOOD: Use constants for messages in a couple of places | Torbjörn Andersson |
2014-01-05 | NEVERHOOD: Simplify and document Module2800::createScene() | Filippos Karapetis |
2014-01-05 | NEVERHOOD: Stop the background music when showing disk player | Torbjörn Andersson |
2013-12-25 | NEVERHOOD: Move car to the correct position when entering a new scene | Filippos Karapetis |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis |
2013-12-25 | NEVERHOOD: Change more message values to enums | Filippos Karapetis |
2013-12-23 | NEVERHOOD: Add names to some message IDs | Filippos Karapetis |
2013-12-20 | NEVERHOOD: Allow skipping of the introductory credits with the space key | Filippos Karapetis |
2013-11-02 | NEVERHOOD: Move some Klaymen animations specific to scene 1002 | Filippos Karapetis |
2013-11-02 | NEVERHOOD: Really stop the radio music during the radio tower cutscene | Filippos Karapetis |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1600 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800 | Filippos Karapetis |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis |
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis |
2013-10-01 | NEVERHOOD: Split some more sprites from their respective scenes | Filippos Karapetis |
2013-09-27 | NEVERHOOD: Fix uninitialized variable in Scene1303 - CID 1022323 | Filippos Karapetis |
2013-09-27 | NEVERHOOD: Remove unused variable - CID 1022328 | Filippos Karapetis |
2013-09-27 | NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - C... | Filippos Karapetis |