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AgeCommit message (Expand)Author
2013-06-09NEVERHOOD: Remove superfluous checkFilippos Karapetis
2013-06-09NEVERHOOD: Fix a memory leak when changing modulesFilippos Karapetis
2013-06-09NEVERHOOD: Add a debug console, together with a command to change roomsFilippos Karapetis
2013-06-02NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)Torbjörn Andersson
2013-06-01NEVERHOOD: Removed debug (?) code that bypassed puzzleTorbjörn Andersson
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
2013-05-28NEVERHOOD: Silence two compiler warnings about set but unused variables.D G Turner
2013-05-28NEVERHOOD: Don't show mouse cursor on game startupFilippos Karapetis
2013-05-27Merge pull request #334 from salty-horse/neverhoodjohndoe123
2013-05-27NEVERHOOD: Fix invalid memory access in navigation scenesTorbjörn Andersson
2013-05-21NEVERHOOD: Fix uninitialized variable.D G Turner
2013-05-19NEVERHOOD: Fix incorrect dark palette in Scene2206Ori Avtalion
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-15NEVERHOOD: Update old form of module.mkFilippos Karapetis
2013-05-08NEVERHOOD: Fix member var initializationsjohndoe123
2013-05-08NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeReso...johndoe123
2013-05-08NEVERHOOD: Fix issues in the save/load screensjohndoe123
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Work on the save/load/delete menusjohndoe123
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...johndoe123
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Merge some code in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add Y-flipping to unpackSpriteNormaljohndoe123
2013-05-08NEVERHOOD: Delete all sound/music items on exitjohndoe123
2013-05-08NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etne...johndoe123
2013-05-08NEVERHOOD: Don't allow main menu until _canRequestMainMenu is setjohndoe123
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
2013-05-08NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and...johndoe123
2013-05-08NEVERHOOD: Rename stuff in the Klaymen classjohndoe123
2013-05-08NEVERHOOD: Remove unneeded bracesjohndoe123
2013-05-08NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klay...johndoe123
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
2013-05-08NEVERHOOD: Implement restart functionality (from both main menu and game logic)johndoe123
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Fix Module1300::createScenejohndoe123
2013-05-08NEVERHOOD: Rework the sound systemjohndoe123
2013-05-08NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...johndoe123
2013-05-08NEVERHOOD: Minor renaming and cleanupjohndoe123
2013-05-08NEVERHOOD: Rename SceneInfo2700 to TrackInfojohndoe123
2013-05-08NEVERHOOD: Remove more old TODOsjohndoe123
2013-05-08NEVERHOOD: Rework the car track scenes in Module2500 and Module2700johndoe123
2013-05-08NEVERHOOD: Remove obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...johndoe123
2013-05-08NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...johndoe123
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123