Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-10 | * Switched Nippon Safes to use new names for savefiles. User will be asked ↵ | Nicola Mettifogo | |
to perform conversion on engine start. * Special files used for keeping track of completed parts of the game have been replaced by special savefile 'nippon.999'. svn-id: r29820 | |||
2007-11-14 | * centralized kEngineChangeLocation flag handling | Nicola Mettifogo | |
* simplified runGame, moving flags testing into called routines svn-id: r29504 | |||
2007-11-01 | Consolidated game data cleanup in a single routine to location switches more ↵ | Nicola Mettifogo | |
reliable, especially on savegames and on game start. svn-id: r29357 | |||
2007-11-01 | Fix regression introduced in revision 29355. First loadgame performed was ↵ | Nicola Mettifogo | |
destroying the game flags. svn-id: r29356 | |||
2007-11-01 | More refactoring for gui code. | Nicola Mettifogo | |
svn-id: r29355 | |||
2007-10-21 | Now stopping music when loading a game in Amiga versions of Nippon Safes. | Nicola Mettifogo | |
svn-id: r29242 | |||
2007-10-19 | Fixed loadgame bug: old game state wasn't fully wiped out before loading, ↵ | Nicola Mettifogo | |
thus creating bogus game states in memory. As a result, most savefiles should be ditched. A savefile is sure to be safe if it was *never* loaded from in-game, but nothing can be said in the opposite case. svn-id: r29231 | |||
2007-09-24 | Fixed inventory regression introduced with yesterday's commit. | Nicola Mettifogo | |
svn-id: r29091 | |||
2007-09-23 | Moved most of inventory-related code inside classes Inventory and ↵ | Nicola Mettifogo | |
InventoryRenderer. Shift is not completed, as new code doesn't handle selections yet (falling back to existent code). svn-id: r29060 | |||
2007-09-22 | Refactored a lot of Character-related code and put it into the Character class. | Nicola Mettifogo | |
svn-id: r29025 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-31 | Pushed current save/load code from Parallaction down to Parallaction_ns. | Nicola Mettifogo | |
svn-id: r28775 | |||
2007-07-08 | Changed inventory graphics update from synchronous to lazy. | Nicola Mettifogo | |
svn-id: r27975 | |||
2007-07-08 | Cleanup inventory code. | Nicola Mettifogo | |
svn-id: r27974 | |||
2007-07-07 | Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies. | Nicola Mettifogo | |
svn-id: r27954 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-13 | cleanup | Nicola Mettifogo | |
svn-id: r26834 | |||
2007-04-11 | - Moved Zone and Animation to List<>. | Nicola Mettifogo | |
- Removed any reference to Node from codebase. svn-id: r26452 | |||
2007-04-09 | Cleanup of Zone/Animation removal code. Only the good god of void pointers ↵ | Nicola Mettifogo | |
knows how it managed to work until now. svn-id: r26430 | |||
2007-04-09 | - moved walk code to List<> | Nicola Mettifogo | |
- some adjustments to #include statements svn-id: r26424 | |||
2007-04-07 | cleanup | Nicola Mettifogo | |
svn-id: r26409 | |||
2007-04-07 | Turned free___() routines into proper destructors for Zone, Animation and ↵ | Nicola Mettifogo | |
Program, and added memo comments for porting the engine to Common::List<>. svn-id: r26399 | |||
2007-04-01 | Function changeCharacter is now responsible for loading character specific ↵ | Nicola Mettifogo | |
Zones and such svn-id: r26339 | |||
2007-03-19 | made Animation a subclass of Zone (finally!) | Nicola Mettifogo | |
svn-id: r26244 | |||
2007-03-18 | converted DoorData and Zone to Common::Point | Nicola Mettifogo | |
svn-id: r26215 | |||
2007-03-18 | Bug fixed: inventory wasn't refreshed when loading a savegame if character ↵ | Nicola Mettifogo | |
was not switched. To make things clearer, character are now forced to reload all of their data on switch/load. svn-id: r26190 | |||
2007-03-17 | Flattened anonymous union in Zone. Its members have been partially merged. | Nicola Mettifogo | |
svn-id: r26181 | |||
2007-03-17 | some renaming to shorten lines | Nicola Mettifogo | |
svn-id: r26159 | |||
2007-03-17 | gathered character related stuff into a new struct Character, and modified ↵ | Nicola Mettifogo | |
calling code accordingly svn-id: r26158 | |||
2007-03-13 | removed pointless dependencies | Nicola Mettifogo | |
svn-id: r26124 | |||
2007-03-11 | oops | Nicola Mettifogo | |
svn-id: r26096 | |||
2007-03-11 | fixed bug: loading a game from the start menu doesn't lead to a crash anymore | Nicola Mettifogo | |
svn-id: r26095 | |||
2007-03-11 | wrapped active location data into a new structure | Nicola Mettifogo | |
svn-id: r26085 | |||
2007-03-10 | changed kEngineMiniDonna to a more appropriate kEngineTransformedDonna | Nicola Mettifogo | |
svn-id: r26075 | |||
2007-03-10 | simplified character mode handling | Nicola Mettifogo | |
svn-id: r26074 | |||
2007-03-10 | some refactoring | Nicola Mettifogo | |
svn-id: r26072 | |||
2007-03-08 | deleted useless code | Nicola Mettifogo | |
svn-id: r26025 | |||
2007-03-04 | wrapped loader routines into a new class named Disk. The new class is also ↵ | Nicola Mettifogo | |
responsible for handling Archives in place of the Parallaction engine. svn-id: r25972 | |||
2007-02-25 | wrapped archive routines into a new class named Archive. File-level static ↵ | Nicola Mettifogo | |
variables have been made members of the new class. svn-id: r25866 | |||
2007-02-19 | renamed file to follow common convention | Nicola Mettifogo | |
svn-id: r25719 |