Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-11 | Removed unused (and wrong) code for IHNM | Filippos Karapetis | |
svn-id: r39931 | |||
2009-04-11 | Got rid of SortedList | Filippos Karapetis | |
svn-id: r39928 | |||
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the ↵ | Filippos Karapetis | |
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925 | |||
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the ↵ | Max Horn | |
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920 | |||
2009-03-24 | Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when ↵ | Filippos Karapetis | |
clicking on items inside the hangar" svn-id: r39664 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-23 | Enumerated the different actor directions and fixed spelling | Filippos Karapetis | |
svn-id: r35496 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-06 | All the screen drawing functions draw to the back buffer, so there is no ↵ | Filippos Karapetis | |
point in passing it everywhere svn-id: r35260 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-02-23 | fix bug 1900244 "ITE: Strange animation when returning to prison cell" | Andrew Kurushin | |
svn-id: r30924 | |||
2008-02-23 | Fix for bug #1900220 - "ITE: Missing text outline" | Filippos Karapetis | |
svn-id: r30920 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-20 | Removed clamp() and used the common CLIP template instead | Filippos Karapetis | |
svn-id: r29927 | |||
2007-12-13 | Use CLIP template for clipping in the SAGA engine | Filippos Karapetis | |
svn-id: r29855 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-05 | Several subtitles-related IHNM fixes. Still not perfect. | Eugene Sandulenko | |
svn-id: r29427 | |||
2007-09-18 | Fixed Ellen's state when loading a saved game in her chapter | Filippos Karapetis | |
svn-id: r28938 | |||
2007-09-15 | Slight cleanup of the actor class: moved all of the actor walk code in a new ↵ | Filippos Karapetis | |
file and removed many unneeded includes svn-id: r28908 | |||
2007-09-15 | Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵ | Filippos Karapetis | |
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904 | |||
2007-09-11 | Removed an obsolete FIXME. The code in that part matches the original, so ↵ | Filippos Karapetis | |
there doesn't seem to be any obvious reason for that FIXME svn-id: r28891 | |||
2007-09-11 | Change SAGA engine to properly use KeyState structs for handling keyboard input | Max Horn | |
svn-id: r28889 | |||
2007-08-25 | Removed the showactors flag and substituted it with RF_DISABLE_ACTORS | Filippos Karapetis | |
svn-id: r28736 | |||
2007-08-24 | Updated some comments | Filippos Karapetis | |
svn-id: r28706 | |||
2007-08-22 | Sprite priorities are now calculated correctly for IHNM | Filippos Karapetis | |
svn-id: r28694 | |||
2007-08-20 | Fix for bug #1776993 - "ITE: Cannot exit a room (regression)" | Filippos Karapetis | |
svn-id: r28679 | |||
2007-08-01 | IHNM and ITE: ScummVM will no longer crash when loading games from the ↵ | Filippos Karapetis | |
command line svn-id: r28394 | |||
2007-07-31 | Implement some differences to the actor walking code in IHNM | Filippos Karapetis | |
svn-id: r28352 | |||
2007-07-14 | Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵ | Filippos Karapetis | |
Sprite priority in rat caves" svn-id: r28064 | |||
2007-07-07 | When loading a scene, start showing actors only after the scene background ↵ | Filippos Karapetis | |
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946 | |||
2007-07-06 | Modified ticksToMSec in IHNM, so that it waits for the correct amount of ↵ | Filippos Karapetis | |
time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places svn-id: r27939 | |||
2007-06-28 | Added a workaround to prevent the making fire animation from breaking at the ↵ | Filippos Karapetis | |
beehive scene in ITE svn-id: r27756 | |||
2007-06-20 | Added a workaround in IHNM for the compact disk in Ellen's chapter | Filippos Karapetis | |
svn-id: r27557 | |||
2007-06-17 | Some more updates for saving/loading in IHNM | Filippos Karapetis | |
svn-id: r27512 | |||
2007-06-15 | Clear the forced text flag if it's set when a speech with forced text ↵ | Filippos Karapetis | |
finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM svn-id: r27428 | |||
2007-06-14 | SAGA: Added sanity checks for speech box coordinates, like the original. ↵ | Filippos Karapetis | |
Now, there won't be missing subtitles in certain scenes svn-id: r27397 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-06-12 | Fixed several colors and fonts in IHNM | Filippos Karapetis | |
svn-id: r27382 |