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path: root/engines/sci/detection.cpp
AgeCommit message (Expand)Author
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
2010-10-31SCI: Play time related changesFilippos Karapetis
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-09-18SCI: Some changes to the fallback detector (sync with branch 1.2.0)Filippos Karapetis
2010-09-03SCI: adding mother goose titleMartin Kiewitz
2010-08-24SCI: changing maximum slots from 0-999 to 0-99Martin Kiewitz
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
2010-08-02SCI: Fix leaks in ResourceManager::listResources caller code.Johannes Schickel
2010-08-02SCI: Add fallback detection for Mac SCI0 gamesMatthew Hoops
2010-08-01SCI: Enabled the "Return to Launcher" feature (needs testing)Filippos Karapetis
2010-07-27SCI: changes for mother goose sci2.1Martin Kiewitz
2010-07-18SCI: adding comments about not enabling ScummVM menu savingMartin Kiewitz
2010-07-18SCI: disabling saving from scummvm menuMartin Kiewitz
2010-07-14SCI: separating qfg1ega and qfg1vga gameidsMartin Kiewitz
2010-07-12SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep workaro...Martin Kiewitz
2010-06-25SCI: Introduce SciGameId enumMax Horn
2010-06-15SCI: Revise how ResourceManager is instantiated.Max Horn
2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
2010-06-05Replaced a leftover Common::File::exists() call in the fallback detectorFilippos Karapetis
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-02If we can't find the game object or game ID in fallback detection, break out ...Matthew Hoops
2010-06-01Fixed the detection of SCI2.1 games in the fallback detectorFilippos Karapetis
2010-05-23SCI: Enabled saving from the ScummVM menu againFilippos Karapetis
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-22CleanupFilippos Karapetis
2010-05-22Rewrote and simplified the game ID detector. It now properly works with SCI0-...Filippos Karapetis
2010-05-21Removed the reliance on the segment manager from the fallback detector, for S...Filippos Karapetis
2010-05-21Some further work on the fallback detector, reducing the reliance on the segm...Filippos Karapetis
2010-05-19Slight bugfix in the object iteration inside getSierraGameId()Filippos Karapetis
2010-05-19Added a new method to the resource manager, to help determine if we got a SCI...Filippos Karapetis
2010-05-10Add support for loading SCI games from Mac resource forks. The games themselv...Matthew Hoops
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-02-17SCI: Reduce header interdependenciesMax Horn
2010-02-17SCI: Cleanup resource.hMax Horn
2010-02-17SCI: Remove hack in convertSierraGameId which caused a memory leakMax Horn
2010-01-31Fix warning format arguments. (Passing a Common::String ins't that much of a ...Johannes Schickel
2010-01-31- Fixed saving from the GMMFilippos Karapetis
2010-01-31Removed duplicate code. Some cleanupFilippos Karapetis
2010-01-27Improve support for the SCI2.1/SCI3 file naming scheme. Multiple maps can be ...Matthew Hoops
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-21SCI: Saved games can now be loaded from ScummVM's launcherFilippos Karapetis
2010-01-17SCI: fixed detection to not crash when adding sierras pinball creep, also cha...Martin Kiewitz
2010-01-06SCI: search for %J in text resources to identify japanese games, switch to up...Martin Kiewitz
2010-01-06Removed a hack from the fallback detector, used to distinguish some demos fro...Filippos Karapetis
2010-01-04Fallback detector:Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis