Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-06-15 | SCI: putting SciGui::init into SciEngine, removing it from SciGui(32) | Martin Kiewitz | |
svn-id: r49854 | |||
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from ↵ | Filippos Karapetis | |
commits #49376 and #49525), some formatting svn-id: r49689 | |||
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis | |
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688 | |||
2010-06-15 | Added a signature of the game itself inside saved games (the size of script ↵ | Filippos Karapetis | |
0, as well as the offset of the game object, which are unique for each game), to prevent users from loading saved games across different versions of the same game. In the cases where we can't load a saved game, throw a nice GUI dialog instead of a console warning svn-id: r49687 | |||
2010-06-15 | Reorganized functions a bit | Filippos Karapetis | |
svn-id: r49685 | |||
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis | |
- Added a saveLoadWithSerializer() method to the reg_t class - Moved SegManager::reconstructClones() inside savegame.cpp - Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp svn-id: r49683 | |||
2010-06-14 | SCI: Limit the screen refresh rate to 60fps | Filippos Karapetis | |
svn-id: r49647 | |||
2010-06-13 | The offset of script local variables is now calculated when the script is ↵ | Filippos Karapetis | |
loaded, thus we no longer need to save it. Merged scriptInitialiseLocals() with scriptInitialiseLocalsZero() svn-id: r49640 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Pic port saving/loading is only used in SCI0-SCI11 | Filippos Karapetis | |
svn-id: r49567 | |||
2010-06-10 | SCI: set picport when loading saved games | Martin Kiewitz | |
svn-id: r49565 | |||
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we ↵ | Filippos Karapetis | |
don't need to refresh pointers to it svn-id: r49549 | |||
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis | |
svn-id: r49540 | |||
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ↵ | Filippos Karapetis | |
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536 | |||
2010-06-08 | Don't shrink the stack after reconstructing it, when loading a saved game. ↵ | Filippos Karapetis | |
Fixes game restoring in some games (e.g. LSL3), a regression from commit #49376 svn-id: r49525 | |||
2010-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r49521 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis | |
svn-id: r49512 | |||
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis | |
svn-id: r49503 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis | |
svn-id: r49376 | |||
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been ↵ | Filippos Karapetis | |
removed from the engine state svn-id: r49373 | |||
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which ↵ | Filippos Karapetis | |
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 | |||
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis | |
svn-id: r49346 | |||
2010-05-31 | Slight cleanup | Filippos Karapetis | |
svn-id: r49339 | |||
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is ↵ | Filippos Karapetis | |
loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists svn-id: r49336 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49333 | |||
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis | |
svn-id: r49328 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only ↵ | Filippos Karapetis | |
inside saveLoadWithSerializer() svn-id: r49318 | |||
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn | |
svn-id: r49315 | |||
2010-05-29 | Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA ↵ | Filippos Karapetis | |
works now (thanks to waltervn for all his help on this) svn-id: r49311 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-05-26 | Made find_unique_script_block() a member of the Script class | Filippos Karapetis | |
svn-id: r49241 | |||
2010-05-26 | Cleanup | Filippos Karapetis | |
svn-id: r49227 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz | |
svn-id: r49098 | |||
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis | |
svn-id: r49094 | |||
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ↵ | Filippos Karapetis | |
and moved validateExportFunc() in the Script class, thus resolving a TODO svn-id: r49093 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by ↵ | Martin Kiewitz | |
waltervn) svn-id: r49007 | |||
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ↵ | Martin Kiewitz | |
games that don't support them (which is all non-multilingual games) svn-id: r48693 | |||
2010-03-10 | Fix warning | Max Horn | |
svn-id: r48222 | |||
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn | |
svn-id: r48117 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled | Max Horn | |
svn-id: r48051 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 |