aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/state.h
AgeCommit message (Expand)Author
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2011-03-18SCI: Remove unused MAX_SAVE_DIR_SIZEMax Horn
2010-12-26SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w...Filippos Karapetis
2010-12-22SCI: Also reset flags when resetting the video stateFilippos Karapetis
2010-12-22SCI: VMD video related changesFilippos Karapetis
2010-10-31SCI: Play time related changesFilippos Karapetis
2010-08-31SCI: adding workaround for platform-specificMartin Kiewitz
2010-08-29SCI: adding virtual lists for qfg-import roomsMartin Kiewitz
2010-08-23SCI: some work on replacing sierra restore dialogMartin Kiewitz
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
2010-07-31SCI: kGameIsRestarting returns 2 when we restoredMartin Kiewitz
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz
2010-07-10SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ...Martin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). This...Filippos Karapetis
2010-06-14SCI: Limit the screen refresh rate to 60fpsFilippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier...Filippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-07Fixed regression from commit #49465 - there are in fact two restAdjust variab...Filippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-23Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flagFilippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla...Martin Kiewitz
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ...Martin Kiewitz
2010-02-04SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and...Martin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn