Age | Commit message (Expand) | Author |
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 |
2011-03-18 | SCI: Remove unused MAX_SAVE_DIR_SIZE | Max Horn |
2010-12-26 | SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w... | Filippos Karapetis |
2010-12-22 | SCI: Also reset flags when resetting the video state | Filippos Karapetis |
2010-12-22 | SCI: VMD video related changes | Filippos Karapetis |
2010-10-31 | SCI: Play time related changes | Filippos Karapetis |
2010-08-31 | SCI: adding workaround for platform-specific | Martin Kiewitz |
2010-08-29 | SCI: adding virtual lists for qfg-import rooms | Martin Kiewitz |
2010-08-23 | SCI: some work on replacing sierra restore dialog | Martin Kiewitz |
2010-08-23 | SCI: multiple changes for mother goose vga | Martin Kiewitz |
2010-07-31 | SCI: kGameIsRestarting returns 2 when we restored | Martin Kiewitz |
2010-07-12 | SCI: changing how savegame ids are handled internally. Using range 0-999 so t... | Martin Kiewitz |
2010-07-10 | SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ... | Martin Kiewitz |
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis |
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ... | Filippos Karapetis |
2010-06-27 | SCI: Removed the hack for loading games from the launcher from run_vm(). This... | Filippos Karapetis |
2010-06-14 | SCI: Limit the screen refresh rate to 60fps | Filippos Karapetis |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ... | Filippos Karapetis |
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier... | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-07 | Fixed regression from commit #49465 - there are in fact two restAdjust variab... | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn |
2010-02-23 | SCI: Move SciGui::wait to EngineState::wait | Max Horn |
2010-02-15 | SCI: Remove sound/audio.h include from engine/state.h | Max Horn |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ... | Martin Kiewitz |
2010-02-05 | SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla... | Martin Kiewitz |
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ... | Martin Kiewitz |
2010-02-04 | SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and... | Martin Kiewitz |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn |