aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine
AgeCommit message (Collapse)Author
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values
2013-11-01SCI: added workaround for Black Cauldron remakeMartin Kiewitz
(happens only when using original save dialog)
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI
2013-10-30SCI: kq6 inventory patch now applies to floppy tooMartin Kiewitz
2013-10-30SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cubeFilippos Karapetis
This also fixes bug #3615121
2013-10-30SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 3"
2013-10-30SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 2"
2013-10-30SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error"Filippos Karapetis
2013-10-30SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵Filippos Karapetis
signature mismatch"
2013-10-30SCI: Fix script bug #3615118 in Crazy Nick's Laura BowFilippos Karapetis
2013-10-29SCI: kq6 cd inventory stack overflow script patchMartin Kiewitz
fixes bug #3293954
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
fixes bug #3303802 / bug #3036933
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing ↵m-kiewitz
parachute - was a sierra script bug - fixes bug #3614419
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵m-kiewitz
cheetaur returned the text for saurus rex, fixes bug #3604943
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-08-23SCI: Fix several script bugs in Hoyle 4 (Bridge)Filippos Karapetis
This also fixes bug #3361925 - "SCI: HOYLE4: Crash in bridge"
2013-08-23SCI: Give more verbose error messages on arithmetic errorsFilippos Karapetis
2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
This can be found in the KQ collection
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-08-03SCI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCI: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse
2013-05-31SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145Filippos Karapetis
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-05-01SCI: Fix some non-initialized variables in SegManager - CID 1003116Filippos Karapetis
2013-05-01SCI: Fix a non-initialized variable in MessageState - CID 1003119Filippos Karapetis