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path: root/engines/scumm/charset.cpp
AgeCommit message (Expand)Author
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
2009-09-25Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ...Max Horn
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2008-11-06cleanupMax Horn
2008-08-04Remove debug left over.Travis Howell
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
2008-08-02Fix bug #2023727: "MONKEY2: Misplaced Text"Eugene Sandulenko
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-05-19Restrict the remaining changes made in rev 28166 to chinese COMIMax Horn
2008-05-18Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- re...Max Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
2008-04-26Fix Kanji renderingEugene Sandulenko
2008-04-08First attempt to support Japanese DIGEugene Sandulenko
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
2007-12-16Patch #1851568: INDY3 Mac: Grail Diary FixMax Horn
2007-12-09Add Russian font for Zak.Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...Max Horn
2007-09-10Lots of source code formatting correctionsMax Horn
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-08-14fix issues with parenthesesMatthew Hoops
2007-08-14Limit loading external fonts, to required game versions.Travis Howell
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
2007-07-22Fix Chinese character widths.Eugene Sandulenko
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
2007-07-10Reberting accidental changes.Eugene Sandulenko
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-07-08cleanupMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-28Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...Eugene Sandulenko
2007-05-13removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight()...Gregory Montoir
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during initialisati...Gregory Montoir