Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell | |
svn-id: r46080 | |||
2009-11-22 | Removed the incorrect line in CharsetRendererPCE::drawBits1(). | Travis Howell | |
svn-id: r46079 | |||
2009-11-22 | Virtualise drawBits1(). | Travis Howell | |
svn-id: r46076 | |||
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell | |
svn-id: r46064 | |||
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵ | Travis Howell | |
with minor changes. svn-id: r46061 | |||
2009-10-26 | Fix charset color in PCE version of Loom. | Travis Howell | |
svn-id: r45407 | |||
2009-10-26 | Fix charset display in PCE version of Loom. | Travis Howell | |
svn-id: r45406 | |||
2009-09-25 | Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ↵ | Max Horn | |
ignored svn-id: r44346 | |||
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn | |
svn-id: r44336 | |||
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell | |
svn-id: r41153 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2008-11-06 | cleanup | Max Horn | |
svn-id: r34910 | |||
2008-08-04 | Remove debug left over. | Travis Howell | |
svn-id: r33596 | |||
2008-08-02 | Fix for bug #1945335: "SCUMM: Invalid charset id can be stored". | Eugene Sandulenko | |
Regressions possible. svn-id: r33552 | |||
2008-08-02 | Fix bug #2023727: "MONKEY2: Misplaced Text" | Eugene Sandulenko | |
svn-id: r33544 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-05-19 | Restrict the remaining changes made in rev 28166 to chinese COMI | Max Horn | |
svn-id: r32181 | |||
2008-05-18 | Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- ↵ | Max Horn | |
regression was introduced by rev 28167 -- rule of thumb, if you add game specific code, make it game specifc ... ;) svn-id: r32177 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-28 | Fix Kanji text positioning in DIG. Constants based on disassembly, but | Eugene Sandulenko | |
it can bring some regressions to subtitles. svn-id: r31757 | |||
2008-04-26 | Fix Kanji rendering | Eugene Sandulenko | |
svn-id: r31734 | |||
2008-04-08 | First attempt to support Japanese DIG | Eugene Sandulenko | |
svn-id: r31456 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 | |||
2008-01-01 | Fix bug #1811732: "MANIAC C64: German version not supported" | Eugene Sandulenko | |
svn-id: r30119 | |||
2007-12-16 | Patch #1851568: INDY3 Mac: Grail Diary Fix | Max Horn | |
svn-id: r29890 | |||
2007-12-09 | Add Russian font for Zak. | Eugene Sandulenko | |
svn-id: r29800 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-11 | Remove/clarify several FIXMEs | Eugene Sandulenko | |
svn-id: r28892 | |||
2007-09-11 | Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵ | Max Horn | |
comments; and some other related cleanup svn-id: r28890 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-08-14 | fix issues with parentheses | Matthew Hoops | |
svn-id: r28618 | |||
2007-08-14 | Limit loading external fonts, to required game versions. | Travis Howell | |
svn-id: r28617 | |||
2007-07-22 | - Fix wrong languages in Chinese COMI | Eugene Sandulenko | |
- Fix credits rendering in Chinese COMI svn-id: r28167 | |||
2007-07-22 | Fix Chinese character widths. | Eugene Sandulenko | |
svn-id: r28166 | |||
2007-07-21 | Proper height for Chinese characters, also remove obsolete hack for computing | Eugene Sandulenko | |
character base. svn-id: r28160 | |||
2007-07-21 | More support for Chinese COMI. Still some character conversions are | Eugene Sandulenko | |
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159 | |||
2007-07-20 | Prevent crash in MI1 SegaCD Jap. | Eugene Sandulenko | |
svn-id: r28152 | |||
2007-07-10 | Reberting accidental changes. | Eugene Sandulenko | |
svn-id: r28000 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-08 | cleanup | Max Horn | |
svn-id: r27977 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-28 | Improved version of patch to fix bug #1722153: "FT: Error on loading a game ↵ | Eugene Sandulenko | |
saved during a dialogue" svn-id: r26987 | |||
2007-05-13 | removed part of my patch for bug #1662610, ↵ | Gregory Montoir | |
CharsetRenderer::getStringHeight() is never used svn-id: r26821 | |||
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵ | Gregory Montoir | |
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516 | |||
2007-02-03 | Applied the revised NUT font renderer patch #1635584, which combines cyx's | Torbjörn Andersson | |
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-27 | cleanup (made NutRenderer::loadFont protected, added call during ↵ | Gregory Montoir | |
initialisation of the renderer object) svn-id: r25223 |