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path: root/engines/scumm/sound.cpp
AgeCommit message (Expand)Author
2007-12-24Enhanced support for Indy3 Mac sounds (added functionality disabled for now)Max Horn
2007-12-24cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)Max Horn
2007-12-24cleanupMax Horn
2007-12-07don't use str functions with binary data, should fix bug #1845760Gregory Montoir
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-04Fix disabling speech in FOA.Travis Howell
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-06-09Fix for bug #1734064 (FOA: Speech volume can not be set) -- we played speech ...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the co...Max Horn
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by usi...Max Horn
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
2007-02-19As Fingolfin pointed out, we no longer need two different CD timer intervalsTorbjörn Andersson
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
2007-02-17Reduce amount of attempts to open various speech filenames.Travis Howell
2007-02-17SCUMM: Fix opening of *.tlk filesMax Horn
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-11-12More whitespace.Torbjörn Andersson
2006-10-21cleanupMax Horn
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-09Turned some sound conversion methods into static functions (cleanup)Max Horn
2006-06-20Applied my own patch #1508018. I don't know for sure that it's exactly right,Torbjörn Andersson
2006-06-18Updated comments to correspond with recent Adlib renamings.Torbjörn Andersson
2006-06-18Added missing (but unimportant) breaks to switch default cases.Torbjörn Andersson
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ...Max Horn
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & engin...Max Horn
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-05Restructured IMuse and IMuseInternal.Jamieson Christian
2006-03-04Removed unnecessary strcpy callsMax Horn
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell