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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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people.cpp
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Commit message (
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Author
2015-08-19
SHERLOCK: SS: Fix default direction for player
Paul Gilbert
2015-08-16
SHERLOCK: Further fixes to character movement across saves
Paul Gilbert
2015-08-15
SHERLOCK: Fix saving/loading when characters are moving
Paul Gilbert
2015-08-15
SHERLOCK: RT: Reset _startSeq when an object sequence is changed
Paul Gilbert
2015-07-25
SHERLOCK: Remove redundant People::synchronize code
Paul Gilbert
2015-07-07
SHERLOCK: RT: Fix Valgrind issues
Paul Gilbert
2015-07-06
SHERLOCK: RT: Fix characters walking off-screen
Paul Gilbert
2015-07-05
SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is set
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-14
SHERLOCK: Silence two other GCC warnings
Torbjörn Andersson
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: Split up loadWalk into descendent classes
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-11
SHERLOCK: RT: Implemented gotoStand
Paul Gilbert
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: Implement the rest of the NPC path opcodes for Rose Tattoo
Filippos Karapetis
2015-06-11
SHERLOCK: 3DO: load walk.anim for player
Martin Kiewitz
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMES
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-06
SHERLOCK: Add initialization of RT character portraits and names
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-05
SHERLOCK: Fix map player icon jerking when reaching destination
Paul Gilbert
2015-06-04
SHERLOCK: Fix setting up default RT player position
Paul Gilbert
2015-06-03
SHERLOCK: Implemented checkWalkGraphics
Paul Gilbert
2015-06-01
SHERLOCK: Add extra constructor field initializations
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-28
SHERLOCK: Implement additions to updateBackground, some method stubs
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-25
SHERLOCK: Free freeing and resetting People list
Paul Gilbert
2015-05-24
SHERLOCK: Fix People data initialization and general start fixes
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
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