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path: root/engines/sherlock/people.cpp
AgeCommit message (Expand)Author
2015-07-25SHERLOCK: Remove redundant People::synchronize codePaul Gilbert
2015-07-07SHERLOCK: RT: Fix Valgrind issuesPaul Gilbert
2015-07-06SHERLOCK: RT: Fix characters walking off-screenPaul Gilbert
2015-07-05SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is setPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-14SHERLOCK: Silence two other GCC warningsTorbjörn Andersson
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: Refactored walk data block to e a proper structurePaul Gilbert
2015-06-13SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLDPaul Gilbert
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-12SHERLOCK: 3DO: some work on font file loadingMartin Kiewitz
2015-06-11SHERLOCK: RT: Implemented gotoStandPaul Gilbert
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: 3DO: load walk.anim for playerMartin Kiewitz
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMESPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-05SHERLOCK: Fix map player icon jerking when reaching destinationPaul Gilbert
2015-06-04SHERLOCK: Fix setting up default RT player positionPaul Gilbert
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-06-01SHERLOCK: Add extra constructor field initializationsPaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-25SHERLOCK: Free freeing and resetting People listPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-17SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()sirlemonhead
2015-05-09SHERLOCK: Remove redundant shouldQuit call in loopPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Some more fixesStrangerke