Age | Commit message (Expand) | Author |
2015-10-10 | SHERLOCK: SS: Don't reset Holme's position when loading savegames | Paul Gilbert |
2015-10-03 | SHERLOCK: SS: Fix hiding Holmes when viewing lab table | Paul Gilbert |
2015-08-19 | SHERLOCK: SS: Fix default direction for player | Paul Gilbert |
2015-08-16 | SHERLOCK: Further fixes to character movement across saves | Paul Gilbert |
2015-08-15 | SHERLOCK: Fix saving/loading when characters are moving | Paul Gilbert |
2015-08-15 | SHERLOCK: RT: Reset _startSeq when an object sequence is changed | Paul Gilbert |
2015-07-25 | SHERLOCK: Remove redundant People::synchronize code | Paul Gilbert |
2015-07-07 | SHERLOCK: RT: Fix Valgrind issues | Paul Gilbert |
2015-07-06 | SHERLOCK: RT: Fix characters walking off-screen | Paul Gilbert |
2015-07-05 | SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is set | Paul Gilbert |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert |
2015-06-17 | SHERLOCK: RT: Implement walkToCoords | Paul Gilbert |
2015-06-14 | SHERLOCK: Silence two other GCC warnings | Torbjörn Andersson |
2015-06-14 | SHERLOCK: Move _walkDest from People to Person | Paul Gilbert |
2015-06-14 | SHERLOCK: RT: Fix player animation when enterng scene | Paul Gilbert |
2015-06-14 | SHERLOCK: RT: Implemented walk setup | Paul Gilbert |
2015-06-13 | SHERLOCK: Refactored walk data block to e a proper structure | Paul Gilbert |
2015-06-13 | SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD | Paul Gilbert |
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert |
2015-06-12 | SHERLOCK: Move walkToCoords from People to Person | Paul Gilbert |
2015-06-12 | SHERLOCK: Split up loadWalk into descendent classes | Paul Gilbert |
2015-06-12 | SHERLOCK: RT: Move RT fields added to Person to TattooPerson | Paul Gilbert |
2015-06-12 | SHERLOCK: 3DO: some work on font file loading | Martin Kiewitz |
2015-06-11 | SHERLOCK: RT: Implemented gotoStand | Paul Gilbert |
2015-06-11 | SHERLOCK: Refactor setWalking into Person classes | Paul Gilbert |
2015-06-11 | SHERLOCK: Refactor gotoStand into Person classes | Paul Gilbert |
2015-06-11 | SHERLOCK: Beginning of descendent Person classes | Paul Gilbert |
2015-06-12 | SHERLOCK: Implement the rest of the NPC path opcodes for Rose Tattoo | Filippos Karapetis |
2015-06-11 | SHERLOCK: 3DO: load walk.anim for player | Martin Kiewitz |
2015-06-08 | SHERLOCK: Move Scalpel map code to ScalpelMap | Paul Gilbert |
2015-06-07 | SHERLOCK: Fix loadWalk checks against WALK_LIB_NAMES | Paul Gilbert |
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert |
2015-06-06 | SHERLOCK: Setting up game specific People descendant classes | Paul Gilbert |
2015-06-06 | SHERLOCK: Created common base class for Sprite and Object | Paul Gilbert |
2015-06-06 | SHERLOCK: Add initialization of RT character portraits and names | Paul Gilbert |
2015-06-05 | SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring | Paul Gilbert |
2015-06-05 | SHERLOCK: Fix map player icon jerking when reaching destination | Paul Gilbert |
2015-06-04 | SHERLOCK: Fix setting up default RT player position | Paul Gilbert |
2015-06-03 | SHERLOCK: Implemented checkWalkGraphics | Paul Gilbert |
2015-06-01 | SHERLOCK: Add extra constructor field initializations | Paul Gilbert |
2015-05-31 | SHERLOCK: Implement remainder of RT doBgAnim | Paul Gilbert |
2015-05-28 | SHERLOCK: Implement additions to updateBackground, some method stubs | Paul Gilbert |
2015-05-27 | SHERLOCK: Implement RT scrolling code | Paul Gilbert |
2015-05-26 | SHERLOCK: Fix map display | Paul Gilbert |
2015-05-25 | SHERLOCK: Cleanup of checkBgShapes and updateBackground | Paul Gilbert |
2015-05-25 | SHERLOCK: Free freeing and resetting People list | Paul Gilbert |
2015-05-24 | SHERLOCK: Fix People data initialization and general start fixes | Paul Gilbert |
2015-05-24 | SHERLOCK: Implement more scene loading and setNPCPath | Paul Gilbert |
2015-05-23 | SHERLOCK: Implemented Tattoo loadWalk changes | Paul Gilbert |
2015-05-21 | SHERLOCK: Clean up initialization and handling of NPC data | Paul Gilbert |