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path: root/engines/sherlock/people.h
AgeCommit message (Expand)Author
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-08SHERLOCK: Fix some compilation warnings using GCCStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-12SHERLOCK: Implementing event handling for talk displayPaul Gilbert
2015-04-11SHERLOCK: Fixes for opening doorPaul Gilbert
2015-05-07SHERLOCK: Implemented stubbed talk and inventory methodsPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-04-01SHERLOCK: Implemented loadJournalFilePaul Gilbert
2015-03-31SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arraysPaul Gilbert
2015-03-31SHERLOCK: Implement clearTalking and Talk::drawInterfacePaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert