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path: root/engines/sherlock/scalpel/scalpel.cpp
AgeCommit message (Expand)Author
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-12SHERLOCK: Re-factored Scalpel arrays out of Animationsirlemonhead
2015-05-10SHERLOCK: Add some code for the interactive demo (still crashing)Strangerke
2015-05-09SHERLOCK: Fix incorrect commentPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Fix some more GCC warningsStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Rename playPrologue to playPaul Gilbert
2015-05-01SHERLOCK: Further fixes for credits displayPaul Gilbert
2015-05-01SHERLOCK: Extra comments for methods in ScalpelEnginePaul Gilbert
2015-05-01SHERLOCK: Implemented showLBV and fixes for credits displayPaul Gilbert
2015-05-01SHERLOCK: Fix mirror display in scene 12Paul Gilbert
2015-04-30SHERLOCK: Implement custom mirror logic for scene 12Paul Gilbert
2015-04-30SHERLOCK: Partial fix for Blackwell capture cutscenePaul Gilbert
2015-04-29SHERLOCK: Fixes for darts minigamePaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-22SHERLOCK: Fix display of overhead mapPaul Gilbert
2015-04-20SHERLOCK: Add some more code for the introStrangerke
2015-04-20SHERLOCK: Map path walking, beginnings of darts gamePaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-08SHERLOCK: Implement showAlleyCutsceneStrangerke
2015-03-31SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arraysPaul Gilbert
2015-03-29SHERLOCK: Added inventory list and display images in inventory modePaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-16SHERLOCK: Beginnings of animation sequence loopPaul Gilbert
2015-03-15SHERLOCK: Beginnings of sprite loading for animationsPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert
2015-03-15SHERLOCK: Further game setupPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert