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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel.cpp
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Commit message (
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Author
2015-05-16
SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel engine
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-13
SHERLOCK: Whitespace fixes
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-12
SHERLOCK: Re-factored Scalpel arrays out of Animation
sirlemonhead
2015-05-10
SHERLOCK: Add some code for the interactive demo (still crashing)
Strangerke
2015-05-09
SHERLOCK: Fix incorrect comment
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Fix some more GCC warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Rename playPrologue to play
Paul Gilbert
2015-05-01
SHERLOCK: Further fixes for credits display
Paul Gilbert
2015-05-01
SHERLOCK: Extra comments for methods in ScalpelEngine
Paul Gilbert
2015-05-01
SHERLOCK: Implemented showLBV and fixes for credits display
Paul Gilbert
2015-05-01
SHERLOCK: Fix mirror display in scene 12
Paul Gilbert
2015-04-30
SHERLOCK: Implement custom mirror logic for scene 12
Paul Gilbert
2015-04-30
SHERLOCK: Partial fix for Blackwell capture cutscene
Paul Gilbert
2015-04-29
SHERLOCK: Fixes for darts minigame
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of overhead map
Paul Gilbert
2015-04-20
SHERLOCK: Add some more code for the intro
Strangerke
2015-04-20
SHERLOCK: Map path walking, beginnings of darts game
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-08
SHERLOCK: Implement showAlleyCutscene
Strangerke
2015-03-31
SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
Paul Gilbert
2015-03-29
SHERLOCK: Added inventory list and display images in inventory mode
Paul Gilbert
2015-03-28
SHERLOCK: Change the screen _backBuffer to be a pointer
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
2015-03-18
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-15
SHERLOCK: Beginnings of sprite loading for animations
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Further game setup
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert