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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel_scene.cpp
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Author
2016-10-04
SHERLOCK: SS: Fix hotspots remaining after items are picked up
Paul Gilbert
2016-03-21
SHERLOCK: Make Screen::_backBuffer protected.
Johannes Schickel
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-10-11
SHERLOCK: SS: Fix sprites when multiple animations are active
Paul Gilbert
2015-10-10
SHERLOCK: Change _cAnimShapes to be a pointer array
Paul Gilbert
2015-10-07
SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scene
Paul Gilbert
2015-08-30
SHERLOCK: Syntax fixes
Paul Gilbert
2015-08-23
SHERLOCK: SS: Rename mirror-related methods
Paul Gilbert
2015-08-23
SHERLOCK: Replace various scene numbers with enum values
Paul Gilbert
2015-08-12
SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
Paul Gilbert
2015-07-26
SHERLOCK: RT: Correct order of precedence of shapes in findBgShape
Paul Gilbert
2015-07-25
SHERLOCK: RT: Add RT version of default scene facing list
Paul Gilbert
2015-07-01
SHERLOCK: Split up closestZone versions for each game
Paul Gilbert
2015-06-27
SHERLOCK: RT: Properly implement StreamingImageFile class
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement lookatObject and printObjectDesc
Paul Gilbert
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for cAnim data (startCAnim)
Martin Kiewitz
2015-06-13
SHERLOCK: In startCAnim, check range before accessing sequence array
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-02
SHERLOCK: Implement RT drawAllShapes and support methods
Paul Gilbert
2015-06-02
SHERLOCK: Fix Scalpel cursor regressions
Torbjörn Andersson
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert