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path: root/engines/sherlock/scalpel/scalpel_scene.cpp
AgeCommit message (Expand)Author
2016-10-04SHERLOCK: SS: Fix hotspots remaining after items are picked upPaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
2015-10-07SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scenePaul Gilbert
2015-08-30SHERLOCK: Syntax fixesPaul Gilbert
2015-08-23SHERLOCK: SS: Rename mirror-related methodsPaul Gilbert
2015-08-23SHERLOCK: Replace various scene numbers with enum valuesPaul Gilbert
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-07-26SHERLOCK: RT: Correct order of precedence of shapes in findBgShapePaul Gilbert
2015-07-25SHERLOCK: RT: Add RT version of default scene facing listPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-17SHERLOCK: RT: Implement lookatObject and printObjectDescPaul Gilbert
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-13SHERLOCK: In startCAnim, check range before accessing sequence arrayStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-02SHERLOCK: Implement RT drawAllShapes and support methodsPaul Gilbert
2015-06-02SHERLOCK: Fix Scalpel cursor regressionsTorbjörn Andersson
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert