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path: root/engines/sherlock/scene.h
AgeCommit message (Expand)Author
2015-06-04SHERLOCK: Add RT post-processing for loadScenePaul Gilbert
2015-06-02SHERLOCK: Implement RT drawAllShapes and support methodsPaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert
2015-05-26SHERLOK: Beginnings of split of doBgAnim logicPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-22SHERLOCK: Remove unused variable and fieldPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-17SHERLOCK: Implement remaining Rose Tattoo scene data loadingPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
2015-05-13SHERLOCK: More rename of synchronize methods to loadPaul Gilbert
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-02SHERLOCK: Revised door close fix due to new bug when entering morguePaul Gilbert
2015-05-02SHERLOCK: Don't mark leaving scene as visited during savegame loadsPaul Gilbert
2015-05-01SHERLOCK: Refactored out _ongoingCans fieldPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-04SHERLOCK: Implement journal event handlingPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-28SHERLOCK: Beginnings of inventory displayPaul Gilbert
2015-03-27SHERLOCK: Fixes for examine dialog displayPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-20SHERLOCK: Further scene loading codePaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert