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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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state.h
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Author
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects header guard name
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Moves strings to GameManager class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes inventory scrolling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Introduces INT32_MAX for eventTime
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes game freeze in bcorrdior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Only call onEntrace once after changing room
Thierry Crozat
2018-01-23
SUPERNOVA: Remove unused function variant
Thierry Crozat
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Implement alarm
Thierry Crozat
2018-01-23
SUPERNOVA: Remove leftover function declaration
Thierry Crozat
2018-01-23
SUPERNOVA; Move some strings to game text file,
Strangerke
2018-01-23
SUPERNOVA: Implement telomat, increase savegame version
Strangerke
2018-01-23
SUPERNOVA: Implement guardWalkEvent
Strangerke
2018-01-23
SUPERNOVA: Fix handling of room brightness
Thierry Crozat
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix logic in rendering code
Thierry Crozat
2018-01-23
SUPERNOVA: Implement shipstart cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Implement AxacussExit interaction logic
Strangerke
2018-01-23
SUPERNOVA: Add interaction logic for AxacussIntersection
Strangerke
2018-01-23
SUPERNOVA: Properly handle timer stop/start
Thierry Crozat
2018-01-23
SUPERNOVA: Remove variables and stub functions related to overlay
Thierry Crozat
2018-01-23
SUPERNOVA: Implement event callback mechanism and Supernova event
Thierry Crozat
2018-01-23
SUPERNOVA: Handle events during dialogs
Thierry Crozat
2018-01-23
SUPERNOVA: Cleanup dialog code
Thierry Crozat
2018-01-23
SUPERNOVA: Implement most dialog related functions
Thierry Crozat
2018-01-23
SUPERNOVA: Change the signature of dialog(), fix calls, extract some more str...
Strangerke
2018-01-23
SUPERNOVA: Extract ArsanoRoger texts
Strangerke
2018-01-23
SUPERNOVA: Extract more dialog texts
Strangerke
2018-01-23
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
Strangerke
2018-01-23
SUPERNOVA: Improve interactivity of title screen and intro cutscene
Thierry Crozat
2018-01-23
SUPERNOVA: Implements inventory arrows
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes playing vinyl in CabinL3
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes number of rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds key input check function
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Simplifies timing code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds engine pause
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds RoomID to Rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects GameState variable names
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes terminal in sleeping chamber
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements the remaining room definitions
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds code for remaining game logic
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes parameter name for getKeyInput()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements death screen
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors init and destruction of GameManager
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds clear() to Inventory Class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Input handling
Joseph-Eugene Winzer
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