Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-01 | Patch #1733017: "SWORD1: Possible patch for bug #1730183" | Eugene Sandulenko | |
svn-id: r30124 | |||
2007-12-28 | Patch #1857121: Refactoring of the getSavePath method | Eugene Sandulenko | |
svn-id: r30032 | |||
2007-11-28 | Update mouse coordinates onn *all* mouse events, i.e. also after click events | Max Horn | |
svn-id: r29657 | |||
2007-11-01 | Revert patch #1709219 - DXA Player: double size scaling option. | Travis Howell | |
svn-id: r29351 | |||
2007-10-31 | Slighly modified patch #1709219: "DXA Player: double size scaling option" | Eugene Sandulenko | |
svn-id: r29347 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵ | Max Horn | |
compilation on some ports) svn-id: r28944 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-08-05 | Merged fsnode with trunk: r27971:28460 | David Corrales | |
svn-id: r28462 | |||
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn | |
svn-id: r28112 | |||
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn | |
svn-id: r28111 | |||
2007-07-08 | Merged the FSNode branch with trunk r27681:27969 | David Corrales | |
svn-id: r27970 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-07-01 | Removing non-ASCII chars from source code | Max Horn | |
svn-id: r27818 | |||
2007-06-26 | Fix FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27723 | |||
2007-06-26 | Add FLAC support for speech in Broken Sword 1. | Travis Howell | |
svn-id: r27721 | |||
2007-06-23 | Merged the FSNode branch with trunk r27031:27680 | David Corrales | |
svn-id: r27681 | |||
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn | |
svn-id: r27636 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵ | Max Horn | |
to remove to workaround for Mac keyboards) svn-id: r27627 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27600 | |||
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson | |
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511 | |||
2007-06-16 | Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from | Torbjörn Andersson | |
being a sensible precaution, it should work around some bugs like #1737801, where the file is obviously corrupted. (Possibly mutilated by some file transfer program.) svn-id: r27484 | |||
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵ | Travis Howell | |
Files. svn-id: r27371 | |||
2007-06-05 | Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵ | David Corrales | |
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-26 | Fix Enter key behavior under MacOS as mentioned in FR #1273746: "BS1: Some | Eugene Sandulenko | |
smaller refinements to the GUI" svn-id: r26946 | |||
2007-05-26 | oops | Eugene Sandulenko | |
svn-id: r26944 | |||
2007-05-26 | Slighty modified patch #1701058: "Correct some graphical glitches for | Eugene Sandulenko | |
Brocken Sword 1 Mac" svn-id: r26942 | |||
2007-05-19 | Fixed error in subtitle drawing. (This part of the code should still be cleaned | Torbjörn Andersson | |
up, as it's badly written. I should know, I wrote it.) svn-id: r26877 | |||
2007-04-28 | This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1: | Torbjörn Andersson | |
Cutscene subtitles"). It still has the deficiencies listen in the patch tracker and should therefore be considered work-in-progress, but sev said I should go ahead and commit it anyway. I have no further plans for it right now, so feel free to improve on it. svn-id: r26644 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-04-14 | I must have accidentally broken frame skipping when I added DXA playback. Made | Torbjörn Andersson | |
frame skipping actually skip the updateScreen() call. svn-id: r26469 | |||
2007-04-09 | Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo | Torbjörn Andersson | |
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437 | |||
2007-04-09 | Fixed crash when playing looping WAV music. | Torbjörn Andersson | |
svn-id: r26425 | |||
2007-04-09 | Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At | Torbjörn Andersson | |
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423 | |||
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ↵ | Max Horn | |
OSystem* member var svn-id: r26359 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-03-18 | minor cleanup | Robert Göffringmann | |
svn-id: r26212 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with | Torbjörn Andersson | |
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-03 | Removed obsolete code | Max Horn | |
svn-id: r25946 | |||
2007-03-02 | Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵ | Max Horn | |
decoders svn-id: r25943 | |||
2007-03-01 | Get rid of the last two usages of File::incRef/decRef | Max Horn | |
svn-id: r25919 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-28 | Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression) | Max Horn | |
svn-id: r25905 |