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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2007-07-15
Added FIXME comments regarding use of AudioStream::openStreamFile
Max Horn
2007-07-15
Fixed sound factory messup caused by my previous commit
Max Horn
2007-07-01
Re-added __attribute__(packed)
Max Horn
2007-07-01
Removing non-ASCII chars from source code
Max Horn
2007-06-26
Fix FLAC support for speech in Broken Sword 1.
Travis Howell
2007-06-26
Add FLAC support for speech in Broken Sword 1.
Travis Howell
2007-06-22
BS1: Make use of Common::KeySate::reset()
Max Horn
2007-06-22
Converted rest of BS1 to use Common::KeyState (removing two more hacks)
Max Horn
2007-06-22
Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...
Max Horn
2007-06-22
Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
Max Horn
2007-06-22
Use KEYCODE constants.
Torbjörn Andersson
2007-06-17
Added support for FLAC encoded music in Broken Sword 1. (The compression tool
Torbjörn Andersson
2007-06-16
Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from
Torbjörn Andersson
2007-06-12
Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...
Travis Howell
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-26
Fix Enter key behavior under MacOS as mentioned in FR #1273746: "BS1: Some
Eugene Sandulenko
2007-05-26
oops
Eugene Sandulenko
2007-05-26
Slighty modified patch #1701058: "Correct some graphical glitches for
Eugene Sandulenko
2007-05-19
Fixed error in subtitle drawing. (This part of the code should still be cleaned
Torbjörn Andersson
2007-04-28
This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:
Torbjörn Andersson
2007-04-25
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...
Max Horn
2007-04-14
I must have accidentally broken frame skipping when I added DXA playback. Made
Torbjörn Andersson
2007-04-09
Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demo
Torbjörn Andersson
2007-04-09
Fixed crash when playing looping WAV music.
Torbjörn Andersson
2007-04-09
Implemented enough of AIFF to play the music from the Broken Sword 1 demo. At
Torbjörn Andersson
2007-04-01
Changed _sys -> _system, matching (almost?) all other cases where we have an ...
Max Horn
2007-04-01
added the instance of EventManager returned by OSystem::getEventManager as a ...
Gregory Montoir
2007-03-18
minor cleanup
Robert Göffringmann
2007-03-17
Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...
Max Horn
2007-03-17
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
Torbjörn Andersson
2007-03-17
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
Max Horn
2007-03-03
Removed obsolete code
Max Horn
2007-03-02
Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...
Max Horn
2007-03-01
Get rid of the last two usages of File::incRef/decRef
Max Horn
2007-02-28
Changed the AppendableAudioStream code to use a queue of buffers, instead of ...
Max Horn
2007-02-28
Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)
Max Horn
2007-02-25
oops
Max Horn
2007-02-25
Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...
Max Horn
2007-02-25
Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-24
cleanup
Max Horn
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
2007-02-20
Last batch of header consistency fixes. At least for the game engines.
Torbjörn Andersson
2007-02-17
Added finalize() method to Common::OutSaveFile (which by default just flushes...
Max Horn
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-15
GF_DEMO is only required by the PC version of Broken Sword 1 demo
Travis Howell
2006-12-14
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
Eugene Sandulenko
2006-12-14
When drawing an interlaced frame, only clear every other line instead of the
Torbjörn Andersson
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