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AgeCommit message (Expand)Author
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-07-01Re-added __attribute__(packed)Max Horn
2007-07-01Removing non-ASCII chars from source codeMax Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...Max Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
2007-06-16Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart fromTorbjörn Andersson
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Fi...Travis Howell
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-26Fix Enter key behavior under MacOS as mentioned in FR #1273746: "BS1: SomeEugene Sandulenko
2007-05-26oopsEugene Sandulenko
2007-05-26Slighty modified patch #1701058: "Correct some graphical glitches for Eugene Sandulenko
2007-05-19Fixed error in subtitle drawing. (This part of the code should still be cleanedTorbjörn Andersson
2007-04-28This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:Torbjörn Andersson
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
2007-04-01Changed _sys -> _system, matching (almost?) all other cases where we have an ...Max Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-18minor cleanupRobert Göffringmann
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-03Removed obsolete codeMax Horn
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg deco...Max Horn
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ...Max Horn
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
2007-02-25oopsMax Horn
2007-02-25Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advan...Max Horn
2007-02-25Switch to the new makeVorbisStream variant (and get rid of a File::decRef call)Max Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-24cleanupMax Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just flushes...Max Horn
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson