index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sword2
/
animation.h
Age
Commit message (
Expand
)
Author
2011-02-27
SWORD2: Respect screen pitch while postprocessing
dhewg
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 2/2
Eugene Sandulenko
2010-11-01
SWORD2: Cleanup pause handling
Torbjörn Andersson
2010-05-23
Another video player regression: When the palette changes, look up the
Torbjörn Andersson
2010-05-18
Committing the rest of the VideoDecoder Rewrite from patch #2963496.
Matthew Hoops
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-07-28
Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small
Torbjörn Andersson
2009-05-21
Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...
Filippos Karapetis
2009-05-20
Removed the rest of the hard-coded cutscene information. It was only needed to
Torbjörn Andersson
2009-05-20
Removed the "seamless" flag. It was something I added to cope with the fade
Torbjörn Andersson
2009-03-09
Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...
Max Horn
2009-02-21
Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...
Torbjörn Andersson
2009-02-15
Applied my patch for the BS1/2 video player
Filippos Karapetis
2008-12-21
Move all video players to separate directory
Eugene Sandulenko
2008-11-09
Allow pausing during cutscene movies. (This will need an update to the mixer's
Torbjörn Andersson
2008-01-12
The dummy ("narration only") cutscene player misbehaved a bit if the cutscene
Torbjörn Andersson
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-14
I must have accidentally broken frame skipping when I added DXA playback. Made
Torbjörn Andersson
2007-02-08
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
Torbjörn Andersson
2006-08-27
Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
Torbjörn Andersson
2006-08-26
Now that the cutscene handling in both BS1 and BS2 has been extended to play
Torbjörn Andersson
2006-08-23
The DXA player now bases subtitle position on screen size, rather than frame
Torbjörn Andersson
2006-07-15
Some cleanups and restructuring. The clearScreen() function has been renamed
Torbjörn Andersson
2006-07-15
This is more consistent with how we usually initialize arrays of structs, and
Torbjörn Andersson
2006-07-15
Should fix shadowing warnings with gcc.
Johannes Schickel
2006-07-15
Fix building with msvc8.
Johannes Schickel
2006-07-08
Added support for DXA cutscenes, while still retaining support for the old MPEG
Torbjörn Andersson
2006-05-18
Allow changing scaler while playing MPEG cutscenes.
Torbjörn Andersson
2006-05-17
- Heavily modified patch #1214784: "Disable overlay scaling"
Eugene Sandulenko
2006-02-12
Standardized the preprocessor constants used to prevent double inclusion of
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn