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2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-15TSAGE: Add missing motorcycle sound arriving at police station in Blue ForcePaul Gilbert
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-07-11TSAGE: Fix for bug #3541354 - Nico shooting player after being tied upPaul Gilbert
2012-03-10TSAGE: Fix for walk regions enablement in Blue Force warehouse scenePaul Gilbert
2012-03-09TSAGE: Bugfix for breaker box display in Blue Force scene 910Paul Gilbert
This fixes one of the problems in bug #3500015
2012-03-07TSAGE: Renaming of fields and fix for gate in Blue Force scene 900Paul Gilbert
2012-03-04TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930Paul Gilbert
2012-03-04TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk ↵Paul Gilbert
descriptions correctly
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-01-01TSAGE: Bugfix for #3467505 - crash viewing ammo belt when the clip is emptyPaul Gilbert
2012-01-01TSAGE: Do all screen drawing in an intermediate temporary screen surface.Paul Gilbert
This will be the first half of properly handling on screen dirty rects.
2012-01-01TSAGE: Revert buggy implementation of dirty rectsPaul Gilbert
This reverts commit f69dfba21a5d4be8cc60a20a0dd0628717fa5373.
2011-12-31TSAGE: BF - Fix for bug #3467502, crash when loading in map sceneStrangerke
2011-12-27TSAGE: Added explicit prefixes to more NULL's used in setDetails callsPaul Gilbert
2011-12-27TSAGE: Add explicit prefixes to NULL's used in various setDetails callsPaul Gilbert
2011-12-27TSAGE: Centralised all the setDetails methods in the various gamesPaul Gilbert
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
2011-12-22TSAGE: Moved look/use/talk descriptions to SceneItem class, and implemented ↵Paul Gilbert
R2R SceneExt::display
2011-12-18TSAGE: Bugfix for using save/load buttons in the Blue Force options dialogPaul Gilbert
2011-12-18TSAGE: Implemented dirty rect handling in the enginePaul Gilbert
This should help improve performance when scalers are being used.
2011-12-17TSAGE: Bugfix to allow loading savegames in Blue Force directly from the ↵Paul Gilbert
launcher
2011-12-17TSAGE: Disallow saving and loading via the GMM when a dialog is activePaul Gilbert
2011-12-12TSAGE: Fix warning about hidden remove() method from parent classMax Horn
2011-11-27TSAGE: Work around some uninitialized use warningsWillem Jan Palenstijn
They were false positives, but easy to work around.
2011-11-23TSAGE: Blue Force - Rename another variable, add a comment about a useless ↵Strangerke
(?) variable
2011-11-23TSAGE: Blue Force - Cleanup : rename unknown variables and functions in ↵Strangerke
scene 930
2011-11-22TSAGE: Blue Force - Clean up: Replace some magic numbers by enumStrangerke
2011-11-22TSAGE: Blue Force - Cleanup: Rename some more functions and variablesStrangerke
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename some more objects in scene 115Strangerke
2011-11-09TSAGE: BF - Fix unnoticed bug in scene 115Strangerke
2011-11-09TSAGE: BF - Cleanup: Rename several variables and objects in scene 115Strangerke
2011-11-09TSAGE: BF - Cleanup: Rename two more global variablesStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless ↵Strangerke
global Savegame version wasn't incremented as the current one is too recent
2011-11-09TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360Strangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly usedStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directlyStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where global flags was set to value directlyStrangerke
2011-11-09TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵Strangerke
variables and simplify checks
2011-11-09TSAGE: BF - intro (20): renaming objectsStrangerke
2011-11-08TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an objectStrangerke
2011-11-08TSAGE: Blue Force - on FW (355): Fix glitchStrangerke
2011-11-08TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch ↵Strangerke
when failing scene 9xx cleanup
2011-11-06TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite ↵Strangerke
points bug. To be checked in the original if it occurs too
2011-11-05TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal()Strangerke
2011-11-05TSAGE: Blue Force - inside PD (315): Fix display of Ryan when discussing ↵Strangerke
about Forest Rapsheet. Also fix a test on mugshot
2011-11-05TSAGE: Blue Force - Rename some variablesStrangerke
Also add a (missing?) scene postinit
2011-11-05TSAGE: Blue Force - Lyle office (810): Partly Rewrite Lyle's logicStrangerke
2011-11-04TSAGE: Blue Force - Child protection site (580). Fix vehicle display when ↵Strangerke
moving with Lyle. It now displays a car instead of a dwarf.
2011-11-04TSAGE: Fix field initialisation in Scene270::signalPaul Gilbert