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2017-12-24XEEN: Fix transitioning to other maps in the overworldPaul Gilbert
2017-12-24XEEN: Fix scrolling crashes in Quest dialog when it's emptyPaul Gilbert
2017-12-24XEEN: Fix animated text cursor partialy overlapping prior charPaul Gilbert
2017-12-24XEEN: Fix Unused Variable Compiler Warning.D G Turner
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
2017-12-18XEEN: Renamings of endgame methods for better clarityPaul Gilbert
2017-12-18XEEN: Cleanup, formatting, and comments for scripts.cppPaul Gilbert
2017-12-18XEEN: Fixes for Sphinx cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Golem cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Repear cutscenePaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-12-17XEEN: Fix loading correct sprites for wall itemsPaul Gilbert
2017-12-17XEEN: Fix placement checks for indoors wall itemsPaul Gilbert
2017-12-17XEEN: Allow Dwarf Mines cutscene to be interruptedPaul Gilbert
Because I'm already sick of letting it play all the way through
2017-12-17XEEN: Fix placement of flying enemiesPaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-17XEEN: Cleanup of Dwarf cutscene class & enum valuesPaul Gilbert
2017-12-17XEEN: Correct usage of enlarging scaled drawingPaul Gilbert
2017-12-17XEEN: Fix Dwarf Mine cutscenePaul Gilbert
2017-12-17XEEN: Cleanup and comments for SpriteResource classPaul Gilbert
2017-12-16XEEN: Fix crash when combat lasts multiple turnsPaul Gilbert
2017-12-16XEEN: Fix loading correct sprites for map monstersPaul Gilbert
2017-12-16XEEN: Fix teleporting to Asp via mirrorPaul Gilbert
2017-12-16XEEN: Fix display of Info dialogPaul Gilbert
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-16XEEN: Fix returning to interactive when leaving Party dialogPaul Gilbert
2017-12-16XEEN: Show Party dialog when signing into tavernsPaul Gilbert
2017-12-16XEEN: Remove old deprecated method declaratationsPaul Gilbert
2017-12-16XEEN: Convert character _awards array from bool to intPaul Gilbert
This is needed for the Warzone award (9), which doubles as a counter
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-15XEEN: Implementing Arena location logicPaul Gilbert
2017-12-14XEEN: Renaming of cutscene subtitle codePaul Gilbert
2017-12-14XEEN: Added Reaper cutscene codePaul Gilbert
2017-12-13XEEN: Added Gole cutscene codePaul Gilbert
2017-12-12XEEN: Added Sphinx cutscene codePaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-12XEEN: Create CutsceneLocation base class for cutscene locationsPaul Gilbert
2017-12-11XEEN: Added logic for Dwarf cutscenePaul Gilbert
2017-12-11XEEN: Fix Coverity identified warningsPaul Gilbert
2017-12-10XEEN: Add Awards dialog files missing from prior commitPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-10XEEN: Updating map dialog indoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Updating map dialog outdoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Fix map display when at the edges of a mapPaul Gilbert
2017-12-10XEEN: Fix loading of bank shapesPaul Gilbert
2017-12-10XEEN: Fix display of Thievery skill in skills listingsPaul Gilbert
2017-12-10XEEN: Fix several malformed string constantsPaul Gilbert
2017-12-10XEEN: Move location specific fields into their own subclassesPaul Gilbert