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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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zvision
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zvision.h
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Commit message (
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Author
2013-10-02
ZVISION: Standardize includes order and format
RichieSams
2013-10-02
ZVISION: Rename zvision.h inclusion guard to be consistent with the other files
RichieSams
2013-10-02
ZVISION: Clean up zvision.h
RichieSams
2013-09-21
ZVISION: Remove unused animation functions
RichieSams
2013-09-15
ZVISION: Create an instance of StringManager
RichieSams
2013-09-15
ZVISION: Add key press support to the main event loop
RichieSams
2013-09-15
ZVISION: Remove unused function
RichieSams
2013-09-04
ZVISION: Create an instance of SaveManager
richiesams
2013-09-04
ZVISION: Create methods for generating save file names
richiesams
2013-09-03
ZVISION: Convert ZVision singleton accessors to be inline
richiesams
2013-09-24
ZVISION: Overload ZVision::playAnimation to support general video files
richiesams
2013-08-28
ZVISION: Increase background rotation speed
richiesams
2013-08-28
ZVISION: Remove ZVision::_mousEvents and all associated functions
richiesams
2013-08-24
ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstract
richiesams
2013-08-23
ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat public
richiesams
2013-08-20
ZVISION: Create method to play RlfAnimations
richiesams
2013-08-18
ZVISION: Allow MouseEvents to be unregistered
richiesams
2013-08-14
ZVISION: Add documentation
richiesams
2013-08-14
ZVISION: Create the concept of a working window
richiesams
2013-08-11
ZVISION: Implement mouse event handling
richiesams
2013-08-10
ZVISION: Change video code to support arbitrary scaling and whether the video...
richiesams
2013-08-09
ZVISION: Add class to manage cursors
richiesams
2013-08-09
ZVISION: Create method for cycling through all the cursors so as to identify ...
richiesams
2013-08-05
ZVISION: Fix frame delay calculation being reversed. Also convert to int to e...
richiesams
2013-08-05
ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.)
richiesams
2013-08-05
ZVISION: Make _clock a member variable instead of a pointer to the heap
richiesams
2013-08-04
ZVISION: Make video code blocking.
richiesams
2013-08-04
ZVISION: Optimize integer type usages
richiesams
2013-08-04
ZVISION: Move rendering logic from ZVision class to RenderManager class
richiesams
2013-08-04
ZVISION: Convert old code to use RenderManager
richiesams
2013-08-04
ZVISION: Add a game type enum to detection
richiesams
2013-08-04
ZVISION: Create console command for loading sounds
richiesams
2013-08-04
ZVISION: Add 2x scaling to videos
richiesams
2013-08-04
ZVISION: Remove unused methods from ZVision class
richiesams
2013-08-04
ZVISION: Clean up includes
richiesams
2013-08-04
ZVISION: Create/refactor methods for playing video.
richiesams
2013-08-04
ZVISION: Move engine width, height, and pixelFormat to const member variables
richiesams
2013-08-04
ZVISION: Update renderImageToScreen to handle TGZ image files
richiesams
2013-08-04
ZVISION: Create renderImageToScreen method and add a console command for it
richiesams
2013-08-04
ZVISION: Create debug console and apply console logic to main loop
richiesams
2013-08-04
ZVISION: Normalize remaining CRLF to LF for the remote
richiesams
2013-08-04
ZVISION: Create ResultAction 's for Add and Random.
richiesams
2013-08-04
ZVISION: Fix includes to use new underscore names
richiesams
2013-08-04
ZVISION: Create ScriptManager accessor for ZVision
richiesams
2013-08-04
ZVISION: Create an instance of ScriptManager inside ZVision
richiesams
2013-08-04
ZVISION: Move initialization code from run() and into its own method
richiesams
2013-08-04
ZVISION: Create skeleton engine and move code away from Engine::Run
richiesams
2013-08-04
ZVISION: Create zvision bare structure
richiesams
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