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AgeCommit message (Expand)Author
2015-01-28ZVISION: Fix bug #6787 init lzss window by same values as in original gameMarisa-Chan
2015-01-27MADE: Initialize some more variables, remove an useless variableStrangerke
2015-01-27MADE: Initialize some variables, remove a useless variableStrangerke
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-26Merge pull request #574 from chrilith/masterArnaud Boutonné
2015-01-26TSAGE: BF - Fix another color glitchStrangerke
2015-01-26TSAGE: BF - Fix a glitch in scene 935Strangerke
2015-01-26TSAGE: Fix 3 uninitialized variablesStrangerke
2015-01-26VOYEUR: Fix bug in vDoCycleIntStrangerke
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: BF - Remove unused variableStrangerke
2015-01-26VOYEUR: Add missing breakStrangerke
2015-01-26ZVISION: Cleanup.Torbjörn Andersson
2015-01-26ZVISION: Use ValueSlot for volume in ActionMusicTorbjörn Andersson
2015-01-26MORTEVIELLE: added missing inter screen messagesChris Apers
2015-01-26ZVISION: Fix ActionMusic volumeTorbjörn Andersson
2015-01-26Merge pull request #568 from Marisa-Chan/masterFilippos Karapetis
2015-01-25MORTEVIELLE: 1sec seems to be far enough hereChris Apers
2015-01-25MORTEVIELLE: more drawBox() adjustmentsChris Apers
2015-01-24ZVISION: Delete stream if there is no audio stream to queue toTorbjörn Andersson
2015-01-24ZVISION: Fix lag at beginning of cutscenesTorbjörn Andersson
2015-01-24Merge pull request #570 from chrilith/mortevielle_3rdintroArnaud Boutonné
2015-01-24MORTEVIELLE: alternatively we can make it local to delay()Chris Apers
2015-01-24MORTEVIELLE: Added missing mesgId handling for 3rd intro screenChris Apers
2015-01-23MORTEVIELLE: Fixed read index parsing alert stringschrilith
2015-01-23MORTEVIELLE: Fixed drawBox() to match original codechrilith
2015-01-23ZVISION: Use correct virtual class type instead of MusicNodeMarisa-Chan
2015-01-23ZVISION: Correct value for attenuateMarisa-Chan
2015-01-23ZVISION: Volume is not linear value, use dB map to linear for -100...0dBMarisa-Chan
2015-01-23ZVISION: Use correct int type for volumeMarisa-Chan
2015-01-23ZVISION: Fix sound bug #6767 by making pan_track code similar to originalMarisa-Chan
2015-01-23ZVISION: Error out when a script file can't be found or be parsedFilippos Karapetis
2015-01-23ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)Filippos Karapetis
2015-01-23ZVISION: Fix shadowed variableFilippos Karapetis
2015-01-21ZVISION: Add console commands to manipulate state flags and variablesFilippos Karapetis
2015-01-21ZVISION: Properly handle confirmation dialogs in the French ver. of ZGIFilippos Karapetis
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2015-01-21ZVISION: Remove unnecessary spacesTorbjörn Andersson
2015-01-21ZVISION: Remove superfluous checkFilippos Karapetis
2015-01-20ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772)Torbjörn Andersson
2015-01-21ZVISION: Do not process cheat codes while in the game menusFilippos Karapetis
2015-01-20ZVISION: Adapt confirmation dialogs for non-English versionsFilippos Karapetis
2015-01-20ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774Torbjörn Andersson
2015-01-20ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776Filippos Karapetis
2015-01-20ZVISION: Fix saving when using the original save dialogFilippos Karapetis
2015-01-19ZVISION: Fix bug #6771 (unable to leave room when loading a game)Filippos Karapetis
2015-01-19ZVISION: Simplify the checks in the location changing codeFilippos Karapetis
2015-01-19ZVISION: Fix comparison between signed and unsigned integersFedor