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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-01-27
MADE: Initialize some more variables, remove an useless variable
Strangerke
2015-01-27
MADE: Initialize some variables, remove a useless variable
Strangerke
2015-01-27
ACCESS: Initialize some variables
Strangerke
2015-01-26
Merge pull request #574 from chrilith/master
Arnaud Boutonné
2015-01-26
TSAGE: BF - Fix another color glitch
Strangerke
2015-01-26
TSAGE: BF - Fix a glitch in scene 935
Strangerke
2015-01-26
TSAGE: Fix 3 uninitialized variables
Strangerke
2015-01-26
VOYEUR: Fix bug in vDoCycleInt
Strangerke
2015-01-26
TSAGE: Ringworld - Declare _sitFl as a boolean
Strangerke
2015-01-26
TSAGE: Ringworld - Fix unitialized variable
Strangerke
2015-01-26
TSAGE: Ringworld - Fix unitialized variable
Strangerke
2015-01-26
TSAGE: BF - Remove unused variable
Strangerke
2015-01-26
VOYEUR: Add missing break
Strangerke
2015-01-26
ZVISION: Cleanup.
Torbjörn Andersson
2015-01-26
ZVISION: Use ValueSlot for volume in ActionMusic
Torbjörn Andersson
2015-01-26
MORTEVIELLE: added missing inter screen messages
Chris Apers
2015-01-26
ZVISION: Fix ActionMusic volume
Torbjörn Andersson
2015-01-26
Merge pull request #568 from Marisa-Chan/master
Filippos Karapetis
2015-01-25
MORTEVIELLE: 1sec seems to be far enough here
Chris Apers
2015-01-25
MORTEVIELLE: more drawBox() adjustments
Chris Apers
2015-01-24
ZVISION: Delete stream if there is no audio stream to queue to
Torbjörn Andersson
2015-01-24
ZVISION: Fix lag at beginning of cutscenes
Torbjörn Andersson
2015-01-24
Merge pull request #570 from chrilith/mortevielle_3rdintro
Arnaud Boutonné
2015-01-24
MORTEVIELLE: alternatively we can make it local to delay()
Chris Apers
2015-01-24
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen
Chris Apers
2015-01-23
MORTEVIELLE: Fixed read index parsing alert strings
chrilith
2015-01-23
MORTEVIELLE: Fixed drawBox() to match original code
chrilith
2015-01-23
ZVISION: Use correct virtual class type instead of MusicNode
Marisa-Chan
2015-01-23
ZVISION: Correct value for attenuate
Marisa-Chan
2015-01-23
ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
Marisa-Chan
2015-01-23
ZVISION: Use correct int type for volume
Marisa-Chan
2015-01-23
ZVISION: Fix sound bug #6767 by making pan_track code similar to original
Marisa-Chan
2015-01-23
ZVISION: Error out when a script file can't be found or be parsed
Filippos Karapetis
2015-01-23
ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
Filippos Karapetis
2015-01-23
ZVISION: Fix shadowed variable
Filippos Karapetis
2015-01-21
ZVISION: Add console commands to manipulate state flags and variables
Filippos Karapetis
2015-01-21
ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
Filippos Karapetis
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2015-01-21
ZVISION: Remove unnecessary spaces
Torbjörn Andersson
2015-01-21
ZVISION: Remove superfluous check
Filippos Karapetis
2015-01-20
ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772)
Torbjörn Andersson
2015-01-21
ZVISION: Do not process cheat codes while in the game menus
Filippos Karapetis
2015-01-20
ZVISION: Adapt confirmation dialogs for non-English versions
Filippos Karapetis
2015-01-20
ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774
Torbjörn Andersson
2015-01-20
ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776
Filippos Karapetis
2015-01-20
ZVISION: Fix saving when using the original save dialog
Filippos Karapetis
2015-01-19
ZVISION: Fix bug #6771 (unable to leave room when loading a game)
Filippos Karapetis
2015-01-19
ZVISION: Simplify the checks in the location changing code
Filippos Karapetis
2015-01-19
ZVISION: Fix comparison between signed and unsigned integers
Fedor
2015-01-19
ZVISION: Fix bug #6768 (unable to save in the prison area)
Filippos Karapetis
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