Age | Commit message (Collapse) | Author |
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NEVERHOOD: Possible fix for bad car behaviour
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NEVERHOOD: Don't crash when loading savegames with a high slot ID
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CINE: Show splash screen in CD version of Future Wars
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This allows scene 150 to start
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I've left in a CHECKME for the part of the code I'm not 100% sure.
Unfortunately, this can't really be tested yet until animations
work properly
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This fixes all of the scenes that expand over the screen (e.g. 101, 104,
109 in Phantom, as well as the several scenes in the Dragonsphere intro).
Also added a new debugger command, "set_camera", which sets the scene
camera to specific coordinates
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Scene 105 in Phantom uses 9 dynamic hotspots
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isObject instead when needed
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Previously created Spanish saved games are broken though,
need to restart the game
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According to johndoe it's correct to pass the entire coordinate,
rather than just X, to the car in these cases as well. I can't
tell any difference at all in the behavior, but I guess it doesn't
hurt either. After all, we can easily zero the Y coordinate, if we
ever want to.
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addReverseSpriteCycle
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Use an enum in various calls of _scene->_dynamicHotspots.add()
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