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AgeCommit message (Expand)Author
2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music...Filippos Karapetis
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
2007-07-17added english and spanish version of drascula detectionPaweł Kołodziejski
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-17Possible fix for bug 1754613, part 2: changed the way compressed digital musi...Filippos Karapetis
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed music...Filippos Karapetis
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
2007-07-16Add Bear Stormin'Eugene Sandulenko
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...Kari Salminen
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data whi...Max Horn
2007-07-15Added new Mac SCUMM MD5, tracker #1749232Max Horn
2007-07-15Refactored selectCharacter so that menu code doesn't need auxiliary buffer kB...Nicola Mettifogo
2007-07-15To loop a music track forever, the number of loops is set to 0Filippos Karapetis
2007-07-15ITE: looping of compressed digital music is now done by the respective compre...Filippos Karapetis
2007-07-15Screen update is no more triggered automatically when performing full screen-...Nicola Mettifogo
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-15ITE: Music looping works now with compressed digital music. However, there's ...Filippos Karapetis
2007-07-14Fixed compilation.Torbjörn Andersson
2007-07-14ITE: Fixed some more incorrect dots on dialog buttonsFilippos Karapetis
2007-07-14ITE: Fixed some of the incorrectly drawn dots of the menu buttonsFilippos Karapetis
2007-07-14Renamed a variable, so that it makes more senseFilippos Karapetis
2007-07-14Some more updates for looping of compressed digital music. It's still not wor...Filippos Karapetis
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
2007-07-14Cleanup of the digital music code. Now all kinds of music (uncompressed and c...Filippos Karapetis
2007-07-14Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Spri...Filippos Karapetis
2007-07-13Full screen updates aren't automatic after palette changes anymore now. Trade...Nicola Mettifogo
2007-07-13Oops, deactivated the actor debug flag again, which was incorrectly activated...Filippos Karapetis
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate and...Filippos Karapetis
2007-07-13Add TODO: music looping does not work with compressed digital musicFilippos Karapetis
2007-07-13Some more fixes for Italian fan translation.Johannes Schickel
2007-07-12Renamed a variable, so that it makes more senseFilippos Karapetis
2007-07-11Cleaned up commentsFilippos Karapetis
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
2007-07-11Should fix gui strings in Italian fan translation.Johannes Schickel
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...Filippos Karapetis
2007-07-11Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate eve...Filippos Karapetis
2007-07-11Provide more language.tab file sizesEugene Sandulenko
2007-07-11IHNM: Narrowed down the places where the actors stop being drawn when changin...Filippos Karapetis
2007-07-10Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"Filippos Karapetis
2007-07-10Fixed bug #1751385 ("LSL: Impossible to enter "Number 9""), which wasTorbjörn Andersson
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-10For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)Torbjörn Andersson
2007-07-10Cast the pointer to long instead of int to possibly fix the amd64 compileTorbjörn Andersson
2007-07-10Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...Kari Salminen