Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-14 | Removed the unused i_cvar_name field from INTRO_DIALOGUE. | Torbjörn Andersson | |
svn-id: r16559 | |||
2005-01-14 | Added helper function to queue the ITE intro dialogue. | Torbjörn Andersson | |
svn-id: r16557 | |||
2005-01-14 | o Added support for German ITE. There are also Puzzle-related messages | Eugene Sandulenko | |
hardcoded, but I'll save that for later :) o Eliminated all leftovers of previous language loader. If you'll spot another one, just remove it silently. svn-id: r16556 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-10 | Better sync between music and intro. | Torbjörn Andersson | |
svn-id: r16516 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | o Fixed some indentation | Eugene Sandulenko | |
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507 | |||
2005-01-02 | o Started putting all panels stuff in order. Still incomplete | Eugene Sandulenko | |
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415 | |||
2005-01-02 | Start intro animations with events to prevent the first frame from being | Torbjörn Andersson | |
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411 | |||
2005-01-02 | Pausing an animation is done by changing its state now, not by setting a | Torbjörn Andersson | |
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-29 | PALETTE_FADE_DURATION -> kNormalFadeDuration | Eugene Sandulenko | |
svn-id: r16373 | |||
2004-12-28 | Partial fix for Mac intro. Sprites are still incorrect because of lack of | Eugene Sandulenko | |
m68k asm knowledge :) svn-id: r16356 | |||
2004-12-28 | o Fixed animation playback | Eugene Sandulenko | |
o Implemented almost all animation opcodes svn-id: r16352 | |||
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin | |
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin | |
svn-id: r16119 | |||
2004-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16076 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson | |
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson | |
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527 | |||
2004-10-10 | Added missing word in subtitle. | Torbjörn Andersson | |
svn-id: r15509 | |||
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko | |
svn-id: r14560 | |||
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko | |
Introduce immediate events. svn-id: r14558 | |||
2004-08-11 | Correct ESC key behaviour. | Eugene Sandulenko | |
svn-id: r14551 | |||
2004-08-10 | Correct scene transitions. Now intro seems to be complete. | Eugene Sandulenko | |
svn-id: r14548 | |||
2004-08-10 | oops | Eugene Sandulenko | |
svn-id: r14545 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko | |
svn-id: r14463 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko | |
svn-id: r14449 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | move sceneproc.cpp/h into scene.cpp/h | Jonathan Gray | |
svn-id: r14416 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-07-31 | merge animation.h and animation_mod.h into a class | Jonathan Gray | |
svn-id: r14388 | |||
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray | |
svn-id: r14385 | |||
2004-05-05 | Replaced R_printf() with debug() and warning(). There are still a couple of | Torbjörn Andersson | |
standard printf()s left, though. svn-id: r13791 | |||
2004-05-02 | Merged sysgfx.cpp and gfx.cpp to gfx.cpp | Eugene Sandulenko | |
svn-id: r13726 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13706 | |||
2004-04-29 | Music.cpp objectizing. | Eugene Sandulenko | |
Initial MIDI checkin, doesn't work svn-id: r13670 | |||
2004-04-28 | Rename Snd object to SndRes | Eugene Sandulenko | |
svn-id: r13665 | |||
2004-04-28 | Objectize sndres.cpp | Eugene Sandulenko | |
svn-id: r13664 | |||
2004-04-25 | More ScummVMification | Max Horn | |
svn-id: r13624 | |||
2004-04-25 | Fix many warnings; use C++ type system instead of C style typedefs; removed ↵ | Max Horn | |
various unused stuff; const correctness; etc. svn-id: r13622 |