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path: root/saga/saga.h
AgeCommit message (Expand)Author
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-06Removed system includes.Torbjörn Andersson
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-01-21Fix compilationEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-13Removed unused stuff.Torbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-10Remove some more header dependenciesMax Horn
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-08rename StringsList to StringsTableAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07o Add reported German IHNM and ITEEugene Sandulenko
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Just compared with original. Correct fade durations confirmed. I just usedEugene Sandulenko
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-24- remove old stuffAndrew Kurushin
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Fixed warning.Torbjörn Andersson
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-07Initial inventory support.Torbjörn Andersson
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko