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path: root/saga/scene.cpp
AgeCommit message (Expand)Author
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23WhitespaceTorbjörn Andersson
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
2005-04-02some world map fix:Andrew Kurushin
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
2005-03-29endScene now aborts all running threads (fixing Okk stuckiness on way out of ...Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-02-24I'm not quite sure if this is the correct fix, but by not callingTorbjörn Andersson
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-16- some fix to previousAndrew Kurushin
2005-01-16actors entry list implementedAndrew Kurushin
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07fixing scene transitionAndrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-06some actor walking fixesAndrew Kurushin
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-04- some walking additionAndrew Kurushin
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29- fixed canWalk bugAndrew Kurushin
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-24- remove old stuffAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko