Age | Commit message (Expand) | Author |
2005-01-09 | - GameModule is gone | Andrew Kurushin |
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko |
2005-01-07 | fixing scene transition | Andrew Kurushin |
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko |
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson |
2005-01-06 | some actor walking fixes | Andrew Kurushin |
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko |
2005-01-04 | - some walking addition | Andrew Kurushin |
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko |
2005-01-04 | - added setup of followers position at start of scene | Andrew Kurushin |
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-29 | - fixed canWalk bug | Andrew Kurushin |
2004-12-29 | PALETTE_FADE_DURATION -> kNormalFadeDuration | Eugene Sandulenko |
2004-12-28 | - many actor walk related functions added | Andrew Kurushin |
2004-12-28 | o Fixed animation playback | Eugene Sandulenko |
2004-12-24 | - remove old stuff | Andrew Kurushin |
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin |
2004-12-18 | - updating actors state so they can be clipped on drawing (intro now runs wit... | Andrew Kurushin |
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin |
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko |
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson |
2004-12-03 | Stop sounds at the beginning of a scene. Two reasons: we already stop | Torbjörn Andersson |
2004-11-20 | o Restore cursor after walkthrough | Eugene Sandulenko |
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko |
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may w... | Max Horn |
2004-10-28 | Remove stray | Travis Howell |
2004-10-27 | Implement some script functions and report stubs. | Eugene Sandulenko |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-21 | A bunch of mostly panel-related fixes for the ITE intro. Apart from the | Torbjörn Andersson |
2004-10-16 | Introduced script events to fix the "actors appear before fade-out" bug. | Torbjörn Andersson |
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson |
2004-10-10 | The thread variables I added yesterdays will be accessed by scripts, so | Torbjörn Andersson |
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson |
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko |
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko |
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson |
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson |
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ... | Jonathan Gray |
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko |
2004-08-12 | Launch scene start script. | Eugene Sandulenko |
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko |
2004-08-11 | Start animations too. | Eugene Sandulenko |
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko |
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko |