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path: root/saga/scene.cpp
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2005-08-13Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". ThoughEugene Sandulenko
There is a big problem in sound code. It is written with only one SFX and only one Voice playing at the same time in mind which is not the case. This should be rewritten so there are more than 2 sound handles. svn-id: r18674
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-08-10Implement part of chapter selection panel.Eugene Sandulenko
svn-id: r18643
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
2005-08-06ihnm actors list WIPAndrew Kurushin
svn-id: r18623
2005-08-06o Fix uint -> int with scene numbersEugene Sandulenko
o WIP for metaResources svn-id: r18620
2005-08-06changeChapter -> changeScene with chapterAndrew Kurushin
svn-id: r18619
2005-08-05o Some cleanupEugene Sandulenko
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618
2005-08-04fixed DUMMY resource in old mac cdAndrew Kurushin
fixed intro voice at endscene svn-id: r18616
2005-07-31Fixed warnings.Torbjörn Andersson
svn-id: r18607
2005-07-31added scen resource types dump at debuglevel==10Andrew Kurushin
svn-id: r18605
2005-07-29Restrict scene substitutes only to demos which actually use themEugene Sandulenko
svn-id: r18597
2005-07-29Fix status text color in scene substituteEugene Sandulenko
svn-id: r18596
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-29fix setStatusTextAndrew Kurushin
svn-id: r18593
2005-07-29Fixe screen position of scene substitute textEugene Sandulenko
svn-id: r18592
2005-07-29Render substitute scene title and description.Eugene Sandulenko
svn-id: r18591
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
svn-id: r18589
2005-07-25resolve scene resources without shift hackAndrew Kurushin
svn-id: r18584
2005-07-25More IHNM differencesEugene Sandulenko
svn-id: r18582
2005-07-24Fixed regression that broke IHNM intro animation.Torbjörn Andersson
svn-id: r18580
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-09remove 1pixel dos clippingAndrew Kurushin
svn-id: r18521
2005-07-08fix final sequence scene heightAndrew Kurushin
svn-id: r18518
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
svn-id: r18503
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-11rewritten animation loadingAndrew Kurushin
removed animation warnings during game process svn-id: r18377
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-18fixed loadsave item resource idAndrew Kurushin
partialy fixed protect rat svn-id: r18174
2005-05-08fixed sfSceneEq bugAndrew Kurushin
fixed load actors entrance removed some orphans svn-id: r17964
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
svn-id: r17790
2005-04-24fixed object frawingAndrew Kurushin
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789
2005-04-23WhitespaceTorbjörn Andersson
svn-id: r17771
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
svn-id: r17717
2005-04-02some world map fix:Andrew Kurushin
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340