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path: root/saga/scene.cpp
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2005-07-31added scen resource types dump at debuglevel==10Andrew Kurushin
svn-id: r18605
2005-07-29Restrict scene substitutes only to demos which actually use themEugene Sandulenko
svn-id: r18597
2005-07-29Fix status text color in scene substituteEugene Sandulenko
svn-id: r18596
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-29fix setStatusTextAndrew Kurushin
svn-id: r18593
2005-07-29Fixe screen position of scene substitute textEugene Sandulenko
svn-id: r18592
2005-07-29Render substitute scene title and description.Eugene Sandulenko
svn-id: r18591
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
svn-id: r18589
2005-07-25resolve scene resources without shift hackAndrew Kurushin
svn-id: r18584
2005-07-25More IHNM differencesEugene Sandulenko
svn-id: r18582
2005-07-24Fixed regression that broke IHNM intro animation.Torbjörn Andersson
svn-id: r18580
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-09remove 1pixel dos clippingAndrew Kurushin
svn-id: r18521
2005-07-08fix final sequence scene heightAndrew Kurushin
svn-id: r18518
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
svn-id: r18503
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-11rewritten animation loadingAndrew Kurushin
removed animation warnings during game process svn-id: r18377
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-18fixed loadsave item resource idAndrew Kurushin
partialy fixed protect rat svn-id: r18174
2005-05-08fixed sfSceneEq bugAndrew Kurushin
fixed load actors entrance removed some orphans svn-id: r17964
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
svn-id: r17790
2005-04-24fixed object frawingAndrew Kurushin
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789
2005-04-23WhitespaceTorbjörn Andersson
svn-id: r17771
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
svn-id: r17717
2005-04-02some world map fix:Andrew Kurushin
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340
2005-03-29fixed script params (some fair animals should walk now)Andrew Kurushin
svn-id: r17289
2005-03-29endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵Andrew Kurushin
tent) svn-id: r17286
2005-03-18- changescene on fair for tentsAndrew Kurushin
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180
2005-02-24I'm not quite sure if this is the correct fix, but by not callingTorbjörn Andersson
updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
svn-id: r16763
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
todo: loadMulti - may be wrong svn-id: r16670
2005-01-21problems solved:Andrew Kurushin
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586
2005-01-16- some fix to previousAndrew Kurushin
svn-id: r16575