| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2005-07-31 | added scen resource types dump at debuglevel==10 | Andrew Kurushin | |
| svn-id: r18605 | |||
| 2005-07-29 | Restrict scene substitutes only to demos which actually use them | Eugene Sandulenko | |
| svn-id: r18597 | |||
| 2005-07-29 | Fix status text color in scene substitute | Eugene Sandulenko | |
| svn-id: r18596 | |||
| 2005-07-29 | Whitespaces | Eugene Sandulenko | |
| svn-id: r18595 | |||
| 2005-07-29 | fix setStatusText | Andrew Kurushin | |
| svn-id: r18593 | |||
| 2005-07-29 | Fixe screen position of scene substitute text | Eugene Sandulenko | |
| svn-id: r18592 | |||
| 2005-07-29 | Render substitute scene title and description. | Eugene Sandulenko | |
| svn-id: r18591 | |||
| 2005-07-29 | Show scene substitute image for demo versions of ITE. | Eugene Sandulenko | |
| svn-id: r18589 | |||
| 2005-07-25 | resolve scene resources without shift hack | Andrew Kurushin | |
| svn-id: r18584 | |||
| 2005-07-25 | More IHNM differences | Eugene Sandulenko | |
| svn-id: r18582 | |||
| 2005-07-24 | Fixed regression that broke IHNM intro animation. | Torbjörn Andersson | |
| svn-id: r18580 | |||
| 2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
| -adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
| 2005-07-14 | font & text related changes: | Andrew Kurushin | |
| -rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
| 2005-07-09 | gfx rearangement | Andrew Kurushin | |
| code cleanups svn-id: r18523 | |||
| 2005-07-09 | remove 1pixel dos clipping | Andrew Kurushin | |
| svn-id: r18521 | |||
| 2005-07-08 | fix final sequence scene height | Andrew Kurushin | |
| svn-id: r18518 | |||
| 2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
| so last sequence should look much better (not perfect) svn-id: r18516 | |||
| 2005-07-06 | fix end sequence - show inventory bug during converse | Andrew Kurushin | |
| svn-id: r18503 | |||
| 2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
| launch so it should be invisible to users. svn-id: r18497 | |||
| 2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
| - Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
| 2005-07-04 | Apparently some masks are bigger than the image they are supposed to be | Torbjörn Andersson | |
| masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490 | |||
| 2005-06-20 | fix animation bug at rats | Andrew Kurushin | |
| svn-id: r18416 | |||
| 2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
| now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
| 2005-06-16 | placard workaround | Andrew Kurushin | |
| svn-id: r18402 | |||
| 2005-06-11 | rewritten animation loading | Andrew Kurushin | |
| removed animation warnings during game process svn-id: r18377 | |||
| 2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
| svn-id: r18340 | |||
| 2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
| Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
| 2005-05-30 | fix start clipping issue | Andrew Kurushin | |
| svn-id: r18300 | |||
| 2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
| the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
| 2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
| preparation for option dialog (wip) svn-id: r18217 | |||
| 2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
| partialy fixed protect rat svn-id: r18174 | |||
| 2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
| fixed load actors entrance removed some orphans svn-id: r17964 | |||
| 2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
| svn-id: r17790 | |||
| 2005-04-24 | fixed object frawing | Andrew Kurushin | |
| implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
| 2005-04-23 | Whitespace | Torbjörn Andersson | |
| svn-id: r17771 | |||
| 2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
| o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
| 2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
| and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
| 2005-04-20 | fixed actors bug after all demo passed | Andrew Kurushin | |
| svn-id: r17717 | |||
| 2005-04-02 | some world map fix: | Andrew Kurushin | |
| -only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
| 2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin | |
| svn-id: r17289 | |||
| 2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵ | Andrew Kurushin | |
| tent) svn-id: r17286 | |||
| 2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
| - some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
| 2005-02-24 | I'm not quite sure if this is the correct fix, but by not calling | Torbjörn Andersson | |
| updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895 | |||
| 2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
| svn-id: r16802 | |||
| 2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
| svn-id: r16763 | |||
| 2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
| todo: loadMulti - may be wrong svn-id: r16670 | |||
| 2005-01-21 | problems solved: | Andrew Kurushin | |
| - Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
| 2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
| - remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
| 2005-01-17 | o Proper implementation of sfPlaySound() which knows about CD<->floppy | Eugene Sandulenko | |
| difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586 | |||
| 2005-01-16 | - some fix to previous | Andrew Kurushin | |
| svn-id: r16575 | |||
